I'm still using Animate for compositing, but I'm now back fully into Daz as far as animating.
I also started working with Mesh Grabber bundle. Such an awesome tool. Just what I needed.
After organizing my morphs, my workflow is much smoother. So now it's much easier to animate.
I'm also organizing that Mixamo collection for G8F. Mixamo + the Daz Animations, I don't really need much else. I use those as starting points and then tweak em.
I've been studying how booty fat behaves. I think I'm really starting to get this down.
I've been putting my soft body clothing collection together. I tried making my own soft body clothing morphs without using Blender. It can be done...but it takes too much fucking time. I really don't have the time to figure it out with Blender, so it's something I plan to come back to and figure out once I've exhausted all the possibilities with the products I have now.
I was testing this product out, HotSummer2020 by powerage, it uses pressure morphs on the bra.
I'm working on a Christmas episode, in addition to other episodes that I hope to have ready by Christmas. So I'm in production now, no more research and testing. Here's a render of the mall scene. I'm kitbashing my sets and cartoonizing it all with VSS Shaders.