Crysis Multiplayer Shooting Spree Gameplay

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:eek::eek:
 
Joystiq hands-on: Crysis (PC)


The good looks of Crytek's long-awaited PC shooter have undoubtedly razzle dazzled the gaming community, spurring hardcore PC fanatics to upgrade their rigs to the edge -- y'know, the bleeding kind. But does it play well?

Yes. Even if the game didn't look as good as it does, gamers would be talking about it simply for the incredible gameplay it has to offer. The main character of Crysis dons a suit that endows him with a variety of abilities, such as shielding, super speed, super strength and invisibility. These powers give the player a distinct advantage over enemies, and open up a number of tactical options. Interestingly, although the main character has superpowers, he's not invulnerable like a comic book superhero. Blindly running into a battle will typically end in death. Smart, calculated battle plans utilizing all of your abilities are key to surviving Crysis.

For example, we traversed a steep cliff, hiding behind rocks, crawling through the tall grass. There was a small encampment ahead, and we wanted to go by unnoticed. The plan worked, as we were able to get right by the entrance gate. We hid behind a barrel, turned on our invisibility and crawled behind an enemy. The suit doesn't hold much energy, meaning we'd have to be quick. We quickly modified our weapon, added a silencer, and performed a quick head shot on our unsuspecting foe. Our cloak gone, we quickly took cover, hoping not to be spotted. Had we, a ship in the far horizon would've been called for help, and we'd have to engage numerous more enemies. One other enemy remained, and we turned on super-speed, switched immediately to super-strength, grabbed the villain, punched him in the face, and threw him into the ocean. Satisfying? Yes.

The smart HUD lets you switch between the powers easily and immediately. In addition, you can bring up a weapons customization menu which allows you to change the kind of scope on your weapon, whether or not it has a silencer, how it fires (burst, for example), and more. The potential is incredible, and it only reaffirms that Crysis is a thinking man's shooter, in spite of its blockbuster action moments. For example, we grabbed a Jeep, and started driving down a winding dirt road. Ahead, we saw three enemies surrounding another Jeep. Pressing forward on the accelerator, we jumped out of the car, and had it crash into the other. We turned on invisibility, zoomed in through our scope, and shot the gas tank of our crashed vehicle. It exploded, and triggered a subsequent explosion in the neighboring car, killing all our foes.

It's undeniable that the impeccable visuals augment the experience, but the balance between the deadly enemy AI and the player's powers is what has us hooked. The physics deserve special merit -- we were able to kill someone by switching to super strength, punching a tree, seeing it crash onto a hapless victim below. EA is touting Crysis as a sandbox game, one where the player can go anywhere their eye can see. However, it seems like the real freedom comes from the player's abilities, and the innumerable options players have to decimate those that get in the way.
 
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Crysis PC requirements: a new PC


Because your trusty 486, TURBO MODE and all, simply isn't good enough to cope with the lush forests and cybernetic shenanigans of Crysis. Publisher EA has today chosen to end the tech spec-ulation in order to paint a clear, anti-aliased picture of the system you'll need for optimal first-person shooting. Still, if you think your filthy hobo of a mobo deserves to dine in Crytek's five star restaurant, you'd best try out the demo on October 26th.

Minimum System Requirements
  • OS: Windows XP or Windows Vista
  • Processor: 2.8 GHz or faster (XP) or 3.2 GHz or faster (Vista)
  • Memory: 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
  • Video Card: 256 MB
  • Hard Drive: 12GB
  • Sound Card: DirectX 9.0c compatible
Real Recommended System Requirements
  • OS: Windows XP / Vista
  • Processor: Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
  • Memory: 2.0 GB RAM
  • GPU: NVIDIA GeForce 8800 GTS/640 or similar
Supported Processors: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster.

Supported chipsets: NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.
 
Crysis PC requirements: a new PC


Because your trusty 486, TURBO MODE and all, simply isn't good enough to cope with the lush forests and cybernetic shenanigans of Crysis. Publisher EA has today chosen to end the tech spec-ulation in order to paint a clear, anti-aliased picture of the system you'll need for optimal first-person shooting. Still, if you think your filthy hobo of a mobo deserves to dine in Crytek's five star restaurant, you'd best try out the demo on October 26th.

Minimum System Requirements
  • OS: Windows XP or Windows Vista
  • Processor: 2.8 GHz or faster (XP) or 3.2 GHz or faster (Vista)
  • Memory: 1.0 GB RAM (XP) or 1.5 GB RAM (Vista)
  • Video Card: 256 MB
  • Hard Drive: 12GB
  • Sound Card: DirectX 9.0c compatible
Real Recommended System Requirements
  • OS: Windows XP / Vista
  • Processor: Intel Core 2 DUO @ 2.2GHz or AMD Athlon 64 X2 4400+
  • Memory: 2.0 GB RAM
  • GPU: NVIDIA GeForce 8800 GTS/640 or similar
Supported Processors: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista) or faster, Intel Core 2.0 GHz (2.2 GHz for Vista) or faster, AMD Athlon 2800+ (3200+ for Vista) or faster.

Supported chipsets: NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.
I've been sitting on my A64 3500 and 6800 Ultra for 2 years now its bout that time :yes:

Quad Core Cpu + Geforce 8800 (or better in the next month or so) here I come :dance:
 
OK it looks awesome but is there an Online multiplayer piece with it?

Doom3 has online gaming and with all of the new maps that are added , it's like having a new game all the time! Never stale!
 
[FONT=arial,helvetica][SIZE=+1] Crysis Demo Performance Analysis[/SIZE][/FONT][FONT=arial,helvetica][SIZE=-1] - tech[/SIZE][/FONT]
[FONT=arial,helvetica](hx) 04:55 AM EST - Oct,28 2007 - [/FONT]Post a comment / read (3)
Both PC Perspective and TweakTown have Crysis demo performance analyses:
The Crysis settings system works by only offering you resolutions that the computer can handle. What's frustrating is that none of the cards here today gave us the ability to run at our native 2560 x 1600 resolution with any detail settings. With that said though, given the Ultra was only cracking 50FPS at 1920 x 1200 we wouldn't be expecting big numbers at 2560 x 1600. Also, if their system was flawless it wouldn't let you choose past 800 x 600 for the 8600GTS and HD 2600 XT. While I don't doubt that there are people out there with an 8600GTS saying "Nah this game runs great at 1280 x 1024 and high settings", it's clear that these people have no idea what smooth performance looks like.

Look at the performance from the 8800 GTX and the 8800 GTS 640MB cards compared to one another, we found some interesting inflections. For instance, at 1024x768 without AA, the 8800 GTS 640MB system out performed the GTX system. Yes, I know the testing process wasn't exactly the same, so we have to make some broader generalizations, but it would appear that the quad-core CPU that Jeremy used was in fact a factor in overall performance as the Crytek developers indicated. Another interesting note that came from this weekend - NVIDIA acknowledged that SLI scaling on Crysis was some crippled for the time being. A new driver is going to be released that will help with it, but they are saying that Crytek has a couple of fixes of their own that need to be made for proper multi-GPU performance so again, we might want to wait for the final retail version of the software to really get into the multi-GPU capabilities of the engine.​
 
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