A Closer Look at NBA 2K10's Draft Combine

why would they think it's like and1? shit says NBA on it.:confused: i did the demo then decided to copp. so far the shit is aight. it's like some real trainin camp shit. pretty cool.
:hmm:

most if not all basketball games are just one on one and iso's and fastbreaks.

i have 2k9 and i know all that shit, but the majority of time if people aren't playing the Magic and dumping it to Howard and posting him up all day, they are playing any and every team running iso's and pick and rolls. basically street ball.

man, i gotta give you :hmm: twice.
i know what the fuck the game is.
 

honestly i think ur gonna have to upload the first dude then after its all saved u go into ur system then memory then u erase the saved game, not the game its self but when u open the memore its gonna have 2 saved iccons for 2k10 one is gonn be the game itself and the other is gonne be the saved game(ur player) erase that one and it'll let u start over
 


NBA 2K10 Draft Combine Appearance Creator

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NBA 2K10 Draft Combine Play Style Choice is Strategic

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NBA 2K10 Draft Combine - Game 1 as PG


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My player is sorry as fuck. I've played 4 games and i'm still a 2nd round pick 20th overall to the Spurs or Jazz I forget. Is it even possible to be a lottery pick? My teammate grade is A+ through 4 games. He has no handles. Can't shoot for shit. He can layup his ass off though.
 
NBA 2K10 Draft Combine Ankle Breaker!

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NBA 2K10 Draft Combine Alley-Oop Pass Off the Backboard/Glass!


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New Inbound Pass "Walk the Dog"
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During a demo of NBA 2K10 yesterday, I was told that the new basketball game will use a technology that frees its announcers from saying the same things again and again.

The development team at 2K Sports is calling their feature Dynamic Voice-over. It re-arranges pre-recorded commentary from the game's two announcers, real-life NBA commentators Kevin Harlan and Clark Kellogg, and adjusts what they're saying to account for events happening in the real NBA season.

A spokeperson for the game explained that October's NBA 2K10 will pull a daily report from Stats Inc about how players are doing in the real-life NBA and then weave those statistical reports into the commentary. If Kobe Bryant has a big game in real life — scores 60 points against the Knicks maybe — then the announcers will be able to mention it.

The commentators won't be returning to the voice over booth to add new lines to the game. And they won't suddenly be using new adjectives and verbs to describe the jump shots the players are taking.

But they will have at least this one way of mixing up what their saying, as the thousands of lines they recorded for the game get mixed and matched and integrated with the stats pulled in from real life. Existing phrases, expressions and statements about numbers will be shaped to make them say these new things.

As with EA Sports games' integration of ESPN Radio voice-overs to freshen up the soundscape of games like Fight Night Round 4, this is another small victory in the struggle to get sports games to stop having the same bits of commentary repeated ad nauseum.
 
My player is sorry as fuck. I've played 4 games and i'm still a 2nd round pick 20th overall to the Spurs or Jazz I forget. Is it even possible to be a lottery pick? My teammate grade is A+ through 4 games. He has no handles. Can't shoot for shit. He can layup his ass off though.

which position did you create...i created an "Athletic" PG 6'4 198. Rating of 37 when i started...when i finished all the games he was only rated 41 and 2nd round 16th pick to the Cavs. I only lost 1 of the 6 games.

15ppg, 9.8 apg, 5 rpg, 1.5 spg. 1.8 TOs. and an average of A+ teammate rating.

I don't know what the fuck else i could do to make my nigga a higher draft, i figured my stats were tight even though i couldn't rate up too tough.

I saw niggas with a rating of 99!!! on the leadership board..that has to be fuckin' impossible..niggas must got some kinda cheat or some shit..fuck that!!
 

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During a demo of NBA 2K10 yesterday, I was told that the new basketball game will use a technology that frees its announcers from saying the same things again and again.

The development team at 2K Sports is calling their feature Dynamic Voice-over. It re-arranges pre-recorded commentary from the game's two announcers, real-life NBA commentators Kevin Harlan and Clark Kellogg, and adjusts what they're saying to account for events happening in the real NBA season.

A spokeperson for the game explained that October's NBA 2K10 will pull a daily report from Stats Inc about how players are doing in the real-life NBA and then weave those statistical reports into the commentary. If Kobe Bryant has a big game in real life — scores 60 points against the Knicks maybe — then the announcers will be able to mention it.

The commentators won't be returning to the voice over booth to add new lines to the game. And they won't suddenly be using new adjectives and verbs to describe the jump shots the players are taking.

But they will have at least this one way of mixing up what their saying, as the thousands of lines they recorded for the game get mixed and matched and integrated with the stats pulled in from real life. Existing phrases, expressions and statements about numbers will be shaped to make them say these new things.

As with EA Sports games' integration of ESPN Radio voice-overs to freshen up the soundscape of games like Fight Night Round 4, this is another small victory in the struggle to get sports games to stop having the same bits of commentary repeated ad nauseum.

Nice.
 
which position did you create...i created an "Athletic" PG 6'4 198. Rating of 37 when i started...when i finished all the games he was only rated 41 and 2nd round 16th pick to the Cavs. I only lost 1 of the 6 games.

15ppg, 9.8 apg, 5 rpg, 1.5 spg. 1.8 TOs. and an average of A+ teammate rating.

I don't know what the fuck else i could do to make my nigga a higher draft, i figured my stats were tight even though i couldn't rate up too tough.

I saw niggas with a rating of 99!!! on the leadership board..that has to be fuckin' impossible..niggas must got some kinda cheat or some shit..fuck that!!

I was thinking that same shit. Its no way you can legally make a 99 player. No way man. I dont even know how niggas made it to 55 and 60
 
I think the shorter you make your player the more points per gamre it gives you...I heard the 99's were a couple guys who helped make the game. I made a center because I didnt see too many on the leader board highest rated player I made was a 45 pg allaround 5'10 I like the new additions, ankle breakers, off the backboard im ready for the 10! now who want to get broke off?
 
I created a 6'6" shooting guard by The name of Michael Jordan, He's currently projected to be drafted in the 2nd round 1st pick. Averaging 40 points a game with 10 steals. I'll post a pic in a few!!!
 
I created a 6'6" shooting guard by The name of Michael Jordan, He's currently projected to be drafted in the 2nd round 1st pick. Averaging 40 points a game with 10 steals. I'll post a pic in a few!!!

Yea I started my shit over after that weak 2 guard I made. I created a 6'7 point guard and got him putting up 39/10/5/7 assists a game and I got him to the 2nd round 1st pick. My ratings still suck though. That 99 shit is OD. That's clearly some makers of the game doing some testing or some shit.
 
Yea I started my shit over after that weak 2 guard I made. I created a 6'7 point guard and got him putting up 39/10/5/7 assists a game and I got him to the 2nd round 1st pick. My ratings still suck though. That 99 shit is OD. That's clearly some makers of the game doing some testing or some shit.

Yeah my ratings still suck too I don't even see how those couple of people got a 55 rating, the highest I can get is around 44 or 45!!!
 
Yeah my ratings still suck too I don't even see how those couple of people got a 55 rating, the highest I can get is around 44 or 45!!!

Yea i've done all the drills. I've tried the route of spreading out my points I get from drills that shit didn't work. I tried just putting all my points into one drill and that shit didn't work. I don't really understand the point of this combine shit. I wonder is this shit is just a demo until the real 2k10 Combine comes out on 2k10? But it still doesn't explain how niggas got 55's or hell even 50's for that matter.
 
made a 6'9" sf rated 47, projected 2nd round 21 pick. but when i check the leadersboard i'm only a 44 ovr...?
 
NBA 2K10 Draft Combine Layup Packages

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When the "NBA 2K10" producers announced that they were lowering the player ratings in their game across the board to better separate the superstars you cheer from the bench players doing all the cheering, all you had to do was look at Jerome James and his embarrassing 42 overall rating to know they weren't messing around. Other casualties of the ratings game include Adam Morrison (crashing hard to a 55 overall) and even former 2K Sports spokesman J.J. Redick, who despite showing some flashes in the postseason, drops to a 52.

But the change in philosophy over the ratings isn't the only aspect 2K Sports was looking to adjust; in speaking to the game designers, they look back to "NBA 2K7" as still being the best in franchise history. "When fans talk about 'NBA 2K,' they always go back to '2K7,'" says producer Rob Jones. "After they see what we've done with 'NBA 2K10,' they won't need to talk about any of our older games. '2K10' is going to be the game everyone talks about from now on."

All you need to do is turn on the game to realize Jones' words aren't just bold, they're dead-on.

Sure, the game has all the flash and style of pregame rituals like LeBron tossing chalk into the air and having his crew pose for photos before the game, but I've never seen a computer opponent play a smarter style of basketball than what I've experienced with "2K10" … and the game's still not finished. I recently had the chance to play the preview build on the set of the "NBA 2K10" commercial shoot in Los Angeles. The build was dated Wednesday, Aug. 26, and I was amazed at how everything from the player spacing to the defensive rotations and the way inside shots are contested (virtual Dwight Howard, in particular, swatted virtual Pau Gasol back to Spain) was improved in the latest edition of the franchise. 2K Sports credits its relationship with 82games.com (a leading statistics and basketball analytics site) for helping producers further push everything from player tendencies to the proper positioning on court to help give "2K10" a more realistic feel. The game is now tracking 36 additional tendencies per player, breaking down not only how these players attack the basket, but how their teammates behave.

And the results are incredible.

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Playing against the computer, I saw some of the most authentic ball movement I've ever seen from a CPU-controlled opponent. Players were hitting cutters slashing toward the basket, setting picks away from the ball to open up shooters, playing the inside-out game to set up the 3, and the post moves have been tuned to a point that would make even The Dream jealous. We're talking shimmy shakes, pump fakes, hooks, pivots and up-and-unders all controlled by various taps of the right analog stick.

In fact, the overall look of the game has really been improved thanks to, of all people, the guys who helped bring you "Grand Theft Auto." That's right, 2K Sports enlisted Image Metrics, the team that did the faces in "GTA," to help add personality to its players. So now, when LeBron throws down a vicious dunk, you'll actually see him puff his cheeks in the game like he does in real life when he's strutting back up court. I even saw Jameer Nelson miss a game-winning shot against the Lakers, and as Kobe walked toward the locker room, he had this smirk on his face like he knew he just got away with one. It might sound small, but details like this really add to the value of the game and individuality of the players, especially if you're a hard-core hoops fan.

Another improvement made to the series is one that 2K hopes will help put an end to all of the online cheesing, as it's an adjustment to how using the turbo button works. Sure, you can hold down the button to sprint up and down the court, but now, after you've been running virtual Kobe like crazy, his first turbo meter will disappear and a new meter will appear under his feet. Keep hitting turbo and you'll burn his energy to the point where he'll be so gassed, you'll be forced to call for a substitution as he just isn't making the plays you'd expect from Mamba in his tired state. Add to that the fact that in "2K10," all passes do not connect, as in, have Shaq throw a wild running pass downcourt to a cherry-picking LeBron, and you might just watch that pass sail right out of bounds. Again, it's little game-play tweaks like this, along with kicked balls and the ability to roll the ball up court at the end of the game to help conserve clock, that really help add a level of depth unprecedented in the virtual hoops genre.

A lot of these improvements can be attributed to the fact that Rob Jones and his team at 2K Sports captured 9,000 new animations for the game. That's more than double the number of animations they have ever even attempted to capture in previous years, as they brought in James White to mimic some of the best dunkers in the league, along with a variety of street ball legends to mimic the signature dribbles of every star. How will this translate in the game? Take a look at past games in the series. If you took a shot-by-shot animation comparison under the basket of a player like Shaq and a player like Kobe, you'd watch them shoot the ball the same way. The additional motion-capture work that was performed helped expand the types of shots for all players to better encompass player types. It's no longer a one-shot-fits-all type scenario. Now everything from height to ability changes the way players dribble, shoot, walk, run, block and dunk the basketball.

Why just run the break when you can run your entire franchise?

For gamers looking to take control of their favorite team and make sure they don't select back-to-back point guards in the first round of the draft, there is Association mode. Here you play the role of GM, and for the ultimate control freaks out there, new this year is the ability to actually control all 30 teams at the same time. If you thought Danny Ainge was a busy man, try running the whole league.

But that's not the only addition: Fans will be able to create and customize the entire draft class, giving them the ability to rename players and customize everything from the look to the player ratings. This gives gamers the ability to create their own Michael Jordan and enter him back in the league as if he just left North Carolina. Or you can look ahead and build out future classes to keep your franchise up to date as you move on through the years. The choice is finally up to you.

Practices have also been added in Association so now you can finally take your team to Allen Iverson's favorite place … the practice court. Here, you can run plays and get the timing down with particular ballers in the lineup. This especially comes in handy after trading for a new player as you have the ability to practice his signature shots and see where he best fits in your lineup.

Player progression has also been enhanced. Now, just drafting a player with a big "upside" won't guarantee huge gains as far as player ratings are concerned. If you stick a rookie on the bench and never let him run with the big boys, you might just watch as he languishes around a 72 overall for the rest of his career (hey, it could be worse, he could be 42). So basically, you need to get your young guns playing time if you want them to progress and become the superstars you dream about. But what do you do if you're playing with an already-stacked championship contender and don't have minutes to waste on a rookie? Never fear as you can finally send up to three players down to the D-League and even take control of those games in order to help your top picks get some valuable minutes, even if they're not against the likes of KG and D-Wade.

Finally, look for 10-day contracts, in-game saves and restricted free agency to help add to the overall experience of taking your team to the title … or running it straight into the ground.

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My Player

If you don't care about running plays or running your own team as much as you care about creating yourself in the game and what color shoes you're going to wear, then 2K has the mode for you. It's called My Player, and fans who want to get a head start on this mode can actually download 2K's "Draft Combine" game online and jump in over a month before "2K10" even ships.

Basically, you'll create your own baller, decide what type of player he should be, create his look down to the color of his kicks (pink Jordans anyone?), then work your way up through summer league, training camp and the D-League to your shot at earning valuable minutes in the NBA. Play through the "NBA 2K10 Draft Combine" and your player will be better than any you can create through simply purchasing "2K10," and that advantage is definitely worth the five bucks it costs to download the game as the edge in skill points will really pay off down the line.

And what's cool about this mode is, you're not just trying to score 50 points a game to impress the coaches. You are actually graded on how you play with your team, and if the coaches look at you as being a bad teammate (constantly calling for the ball, not passing, not playing D), then you will actually get negative skill points awarded to your character. Definitely not the way you want to start your career.

And the longer you play (you can take your character up to around age 40 before retiring), the harder your goals will become in each game. So while your first objectives might be to set three picks and score four points, you'll eventually be competing for the all-rookie team, to get 25 career triple-doubles, and even to play in 1,000 career games (talk about sore thumbs).

These players can then be taken online as part of 2K's Team Up mode, where up to 50 gamers can form their own crews and challenge to be the best online team around. Crews can design their own jerseys, add logos and even watch the leaderboards to see which of their players stand out as online superstars. As you play online, you'll even continue to earn progression points for your created character so you can constantly improve his game.


Scouting Report

Even though the version of "NBA 2K10" I played was obviously still a work in progress (and featured a few weird bugs popping up throughout), I have to say, after getting just a small taste, the chance for greatness in this title is certainly evident.

Will it dethrone "2K7"? It's still a little early to tell, but I seriously haven't looked forward to a basketball game this much in years.

In fact, it looks so good, I'd even play as Jerome James.
 


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The preseason may not matter in the standings. But look at the NFL's, look at baseball's spring training. It matters to those sports, and to their bottom lines. And it's starting to matter to video games.

NBA 2K10's Draft Combine released Thursday for the PS3, a week after it went out to Xbox Live. The $5, 362-megabyte package is thought to be unique. Whereas everyone releases a demo, Draft Combine delivers a standalone game experience of its own as well as one teasing the full release, and then integrating into its gameplay. Draft Combine's impact - read: the money it makes - is far from being known. But a preseason game of this type can make a lot of sense for sports publishers. For if leagues increasingly have no offseason, why should their video games?

"The jury's still out on this," said Mark Goodrich, senior brand manager of basketball for 2K Sports. "But I would not be surprised if, say this is a roaring success, we start asking ‘What could baseball do?' and ‘What could could hockey do?' and what makes logical extensions there."


Draft Combine is an extension of NBA 2K10's single-player career mode, new to this year's version of the game. This will be the second year 2K Sports hasn't produced a college hoops title, so "My Player" takes the place, and expands on, importing draft classes from the 2K college game. Draft Combine is set in the offseason period during which college talent visits the NBA's cattle call to showcase their talent and improve their draft position. Gamers create a player, customize his attributes, take him through a series of drills, scrimmages and workout games, and produce a draftable player who will then be imported into the full game once it releases Oct. 6.

Eric Boenisch, the lead feature designer for NBA 2K, said Draft Combine's genesis is purely borne of game design; it wasn't conceived of as marketing content, although Goodrich said he and his team were delighted to have it as such.


"One concept we wanted to is this My Player career mode, which we're doing in NBA 2K10," Boenisch said, "but we were wondering, ‘How can we give this to fans without them waiting until the release date?' We came up with the Draft Combine, where we can show off the gameplay, and allow people to start their careers early and continue that on."

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Boenisch said his team "kicked around the idea for a few months" after NBA 2K9's release last October, eventually coming up with the game out now. It did not have its own separate cycle, per se, but was instead written concurrently with the rest of the NBA 2K10 content.

"You never want to do anything to hurt the full version of a game," Boenisch said, "but by making Draft Combine a part of the My Player mode, things really worked hand in hand in our favor."

Draft Combine's counterparts are, roughly speaking, something like last year's Fable II: Pub Games, definitely not a sports title, but one that allowed players to begin the full title with gold carried over from the downloadable game. In sports, this year's NCAA 10 Teambuilder was a free experience and not tied to downloadable content. But it, too, allowed its fans to tinker with their game experience and get fired up for the release.


Pub Games so far has proven to be a one-off, not really a proof of concept to the rest of the industry. And maybe Draft Combine will too - Boenisch says there are "no promises" that it will continue for future releases too. But at least the idea adds another dimension of the reality sports gamers prize.

Pre-season and draft activities are increasingly important to the major sports as they search out ways to market themselves and extend paying-fan experiences. Baseball's Hot Stove League is the original offseason intrigue, and observing the day its pitchers and catchers report for spring training is a celebrated tradition. When you think about the NFL's scouting combine and draft, covered in greater intensity than their NBA counterparts, both motive and opportunity would exist for EA Sports to do something similar in its Madden NFL series, with its Superstar mode.


In fact, it would not surprise me to see EA, in NCAA football, take its Road to Glory into some sort of preseason DLC. The player creation, high school playoffs and signing day in NCAA 10 could conceivably be stripped down to a game the size of Draft Combine, maybe even with room left over for your player's first college two-a-day practices. All of the preceding is speculation of course, but you'd be a fool not to think EA Sports is at least examining the trend.

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And here's a big reason for that: Goodrich pointed out that leagues now dictate the earliest release date for a title, both to forestall a first-to-market arms race among competitors, and not to overshadow the league's debut itself. So preseason content is a bonus because it can get the title out ahead of that window without violating that league's edict.

On the flip side, anything licensed by a league is going to surrender a percentage of its sales to that league. So creating this kind of DLC is not the kind of no-brain moneymaker that creating solid original IP would be, Goodrich points out.


If preseason games become a new feature, create-a-player modes, such as Draft Combine, are the most suited to the experience. They allow you to do ahead of time all the dirty work in visual customization and attribute management, so on the day of release your virtual phenom is ready to storm the league. But the barrier to the acceptance of this kind of game experience is the superstar mode itself, in which you are fixated on the performance of a single player and not the entire team - which has been the norm in sports games for three decades.

Boenisch acknowledged that some in sports game forums have found Draft Combine difficult, albeit compelling. He chalks it up to the team-vs.-player mode disconnect.


"It's a different way to play the game; it's the God-mode," Boenisch said. "You always control the ballhandler. But in this experience you're locked on to your player. If you're the guy trying to grab a rebound or set picks, some people need a few games to adjust to that. But it allows people a different way to play the game."

And it allows publishers a different way to play their game. Both Boenisch and Goodrich acknowledge Draft Combine's dual marketing/gameplay role, and so its success will necessarily be judged on how well it fulfills both purposes. If downloads of Draft Combine dive off a cliff after Oct. 6, it's not a good thing for them; but it's not necessarily fatal to the concept.


"There's still the fundamental issue of how much did this cost to make, and if we lose money, is it then an acceptable marketing expense - did we see that parlay into sales of the regular game," Goodrich said. "If the game is well received, and is viewed as enhancing the 2K experience, then we'll have a strong case for looking to next year. But it's too early to call the ball."
 
NBA 2K10 Draft Combine - How to Create Another Player

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