2k officially RETURNS to FOOTBALL!!!!!

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http://www.gamespot.com/news/6164995.html?tag=latestnews;title;0

2K returns to gridiron :dance: :dance:

Visual Concepts bringing football back with All-Pro Football 2K8 for 2K Sports; game set to hit next-generation systems this summer.

By Tim Surette, GameSpot
Posted Jan 30, 2007 5:58 pm PT

For NFL 2K Football fans, the announcement of Electronic Arts' late-2004 exclusive deal with the National Football League (NFL) hurt more than a blindside sack from a unblocked linebacker. The agreement made EA's popular Madden franchise the only NFL-licensed game in town and also effectively ended the career of Visual Concepts' NFL 2K Football series. Rubbing salt in the wound, EA would eventually acquire the exclusive rights to make games based on NCAA Football and the Arena Football League.

After EA made the deal, Sega decided to bail on the sports scene and sold off the jock-centric studios of Visual Concepts and Kush Games to Take-Two Interactive. Take-Two formed 2K Sports, and made sports games based on the licenses of the MLB, NHL, NBA, and more, but stayed away from football of any kind.



Midway Games went rough-and-tumble with the unlicensed Blitz: The League.
Midway Games, on the other hand, believed that a successful football game did not need the blessing of the NFL, and eventually released Blitz: The League, a dark look at the underbelly of professional football. Instead of using real teams and players, Midway created a fictional league and made up its own players. The publisher's gamble proved to be a good move, as the game went on to be a surprising success.

Now it appears 2K Sports is feeling like it wants to get off the sidelines as well. Today, the publisher announced that Visual Concepts is returning to football with All-Pro Football 2K8. The game is scheduled for release on "next generation video game systems" this summer.


"Football gamers have been awaiting the return of the 2K series," said Visual Concepts president Greg Thomas. "All-Pro Football 2K8 will deliver an authentic next generation gridiron experience and we are happy to give fans another choice in the football category."

However, it's unclear what sort of players and teams will fill up All-Pro Football 2K8's rosters. While Blitz had the luxury of spicing up a roster of nobodies with gratuitous violence and performance-enhancing substances, Visual Concepts has an affinity for authentic simulations. One possiblity is 2K will opt for signing popular players of years past to fill out its teams, with Hall of Famers spanning decades going toe-to-toe against each other. However, that kind of roster would require 2K Sports to sign deals with each player individually.

For more on today's news announcement--and greater insight on the gritty details of All-Pro Football 2K8--check back shortly for GameSpot's Q&A with Greg Thomas, president of Visual Concepts
 
:yes: :yes: :yes: :yes: :yes:
I was a hardcore Madden fan, but this year EA really disappointed me. The gameplay was the same as always, and EA charging for extra stadiums and jerseys and game tutorials, that are free on XBOX and PS2 already...

I'm really looking forward to 2K Sports Football

The NFL dosn't have to right to NFL Alumni players, so you're gonna see teams with 4 or 5 Legends on each, then the rest of the teams will be made up with fake players.
 
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I hope they dont use the old players and just give us the ability to customize whatever we want teams,players,leauges,stadiums.Somebody will make a roster with all the nfl players and teams if they let us do that.
 
rarely will you find me agreeing with the freaky 1

THANK GOODNESS I CAN PLAY 2K FOOTBALL ...I HAVE PLAYED 2k5 DAY AFTER DAY AND DOWNLOADED ROSTER AFTER ROSTER AND IT HAS HELD ME OVER..JUST PLEASE ALLOW US TO CUSTOMIZE STUFF ..i.e. PRO EVOLUTION SOCCER :yes:
 
Glory,Glory,Hallelujah.JPG


I'm sick of madden being the only option.

Hopefully they get their shit on point for next gen and by the time EA's contract is up and the nfl doesn't re-up 2k will have a kick ass nfl game. They'll probably use fake teams like Any Given Sunday.
 
Honestly...I think they should just go @ it the old school way with the same cities as the NFL and just use numbers, but the same skills, like the old Joe Montana games use to do. Plus somewhere down the road (just like NCAA fans do) someone can fill the rosters with names if wanted and have it ready for download via internet.​
 
Here's the New interview with one of the developers of the game...

http://www.gamespot.com/ps3/sports/...=topslot;title;1&om_act=convert&click=topslot

All-Pro Football 2K8 Q&A: The Road to Rebirth
We chat with 2K Sports' Greg Thomas about the long-awaited resurrection of the popular football franchise.
Posted Jan 30, 2007 7:30 pm PT

December 13, 2004. Many sports game fans likely remember the date as one where the landscape of the football gaming world dramatically changed. On that date the announcement was made that Electronic Arts had secured exclusive video game rights to the NFL, effectively cutting the NFL 2K series out of the race. Despite predictions of doom and gloom, and a two-year absence from store shelves, it seems you can't keep a good football series down. Today's official announcement of All-Pro Football 2K8, a game long-rumored to be in the works, confirms that the team at 2K Sports is back on the virtual gridiron, preparing a football game that looks to make up what it lacks in officially licensed teams and logos with the kind of hard-hitting, authentic gameplay the series has built its reputation on. We spoke with Visual Concepts president Greg Thomas today about the long road to APF 2K8.

GameSpot: A lot of people have been waiting for this announcement, so how does it feel to finally be "officially" talking about All-Pro Football 2K8?

Greg Thomas: Well, we're all very excited about it. We have been keeping quiet for a long time about our plan. And obviously we've been busy with a lot of other things. But we're really excited about… getting back to all of our fans who really loved NFL 2K5.

GS: So, tell me about the process of getting to this announcement. I'm curious as to how the game evolved from what was perhaps going to be NFL 2K6 to what we'll be playing this year.

GT: [A lot has] evolved. It hasn't been, you know, non-stop football work every single day since NFL 2K5 shipped. We've had a lot of other things to do, like the [PlayStation 3] launch with incredibly short timeframes, and getting our NBA game to the place it's at now, which is, you know, the best NBA game out there. [With NFL 2K5], after we shipped it and we really started to think about what we'd do next for our football game, it took some time to really think. We had to really go through a lot of different processes here and figuring out exactly what we wanted to do. And that did take a decent amount of time to make sure that we put something you know, super compelling together for all our fans.

GS: Was it something that you'd maybe come back to once a week and conceptualize ideas for the game or was it something that all came together at once?

GT: All of the above. It was once a day for a while… then once a week, it was just a lot of different people throwing a lot of different strategies in the ring and figuring out exactly what was the right strategy. This is not about us trying to cash in on NFL 2K5 in any way, this is about us really building the best football game we can build for our fans.

GS: After NFL 2K5 and the loss of the NFL license, was there ever any thought of simply stripping everything out and creating a sort of a generic 2K6?

GT: Never. We would never do something like that. This is not how we work. If we don't have something really fantastic to offer our fans then we just don't want to be in that business. So that's why we really took a decent amount of time to figure out exactly what we did want to do.

GS: Looking back at NFL 2K5 specifically, what did you like about it and where did you think you could go next?

GT: Like all of our games, every single game I've ever made in my entire career, they're all not good enough. But then it comes out and you start hearing people talk about it in the forums, you're watching people play it, you're reading reviews, and you start to feel a lot more comfortable with what you've released, on different levels. That being said, we had had just a huge list of things that we wanted to do. And if you look at that game, even back in 2K5, it's still light years--even just presentation wise, where the current football games are.

So I think that we felt good about what we shipped, but again, we had a lot of things that we wanted to do, and we always do.

GS: Other publishers have made stabs at non-NFL football games. We have Midway's Blitz revamp and Sony tried with an ill-fated football game [Road to Sunday]. How do you view the market for "unofficial" football products and how do you go about ensuring that All-Pro Football thrives in that market?

GT: I think that we've come up with some very unique ideas on how to play a football game and I think that there's room for both. I think those people who want the NFL are going to be able to get their fill of the NFL and I think that there's people who are going to feel like, "Hey, with the NFL game I didn't get my fill of everything I wanted for football." And I think there's other people who are going to say, even with the Blitz game, or whatever other games are going to be made for football, "I still didn't get a good enough feel for football," when they see what we're putting out.

GS: Do you have sales expectations for this game?

GT: I think we always expect our games to do well, sales-wise. And we never talk about sales figures. But I think that we always expect our games to do well or else we wouldn't be making them. So I think that from our standpoint we're expecting this game to be a big, big seller, we're expecting our fans to be really excited, and there's a lot of fans.

We think there's a lot of really exciting information to come through the months here until we launch, that are going to keep people and generate more excitement as we go, until it culminates in really what is the final kind of launch plan for us.

GS: The name of the game is All-Pro Football 2K8. Where did the name come from and how does it reflect the game that you're creating?

GT: We went through a lot of different strategies for names and that kind of thing, and we really came on sticking with obviously Football 2K8, because that has been what we've been building here since the original 2K on the Dreamcast. And All Pro really just fits in because that's the kind of game we're trying to make. We are focused on making the best football game that a gamer can play. And there's nothing better than an All Pro, you know, [so] it made perfect sense for us.

GS: The name also is suggestive of star players, of course, so one of the obvious questions is: Will we see former pros in the game and what can you tell us about that?

GT: You know, anything is possible. We're not really going to talk about any kind of specific features today, but you can look at All Pro Football 2K8 and you can come across a lot of different reasons why we named it that. One of them is the one that you suggested. There are about four others that you can also come up and make a good argument for. And I think today we really just want to kind of talk about the fact that we're making this game, and we're going to really let the details kind of come out as we get close to the launch.

GS: Since you're developing the game for next-gen consoles, how much of it will be built from the ground up?

GT: The last time we shipped our football game it was on PS2 and Xbox, so we've had a lot of work to do to build it on the next-gen systems. I think that our overall plan has been: we want to keep the spirit of NFL 2K5 but we want to really build from the ground up on a lot of different [areas]. If there's a number, say six… different key basic foundations to this game, we're probably rebuilding four of them. So I think that from that standpoint we're really reengineering most of everything, but we do want that ultimate feel to be what our fans have always liked.

GS: So is it safe to say that this will play and feel like an older 2K NFL game, at least from a control standpoint?

GT: No, I don't think that's fair. I think it's fair to say that, the overall feel and control that all of our 2K games give is really our goal. And you can look at what we do with our basketball product. And you know, from that level, that's really what we're aiming for with football. We want to give a lot of control to the player. We do not want the player to be watching so much, we want the player to be playing.

GS: When you're talking about a sports game that doesn't have recognizable teams or recognizable players so to speak, I'm wondering how you've approached that from a design standpoint. Are you going the Blitz route and making things over-the-top, or are you sticking to the roots of the 2K series being a sim series, and being attractive to people who are just straight-up football fans?

GT: Well, like I said before, we're really not divulging too much today. The one thing I will say is that, and I've said it previously in this call, is just that we're going after all of the fans who have appreciated the games that we've built for them for years and if we are to do that successfully… we are going to give them something that we know… that they're going to like.

GS: The downsides of a long development cycle are obvious--you guys want to have a football game out there, gamers want to play that football game--but is there an upside to a long development cycle?

GT: Well, there's a lot of upsides to a long development cycle, especially when you have new hardware. You know, a long development cycle on old hardware is really a bad thing, but on new hardware it's a really good thing. You know, you're assured to get the latest, greatest technologies and that kind of thing. But… we haven't been just chugging away on football for the last three years. We've had to learn the PS3… and while we've always had football in our brain, and really always had our plans together, we weren't always every single day working on this game.

So I think from that standpoint we haven't had a super long development period. I don't like personally to wait. I think it would have been great to have this game a couple of years ago, but that just wasn't going to happen, that just wasn't in the cards, we wouldn't have made the PS3 launch. But from a football standpoint we think that the amount of time that we're putting into this game is exactly what it needs and we're going to ship a game that we're going to be really proud to ship.

GS: A lot of people are curious as to the degree of customization there will be in the game. Is there anything you can tell me about that?

GT: I think that [last] gen games… had a level of customization. I think the nextgen games now, people are really asking for a lot more customization as you get into much more detail, finer details and that kind of thing. And so our goal is to really appeal to those nextgen consumers. And so the idea is, hey, we want to give our fans an experience; very much what they expect from us.

GS: The standard in sports games is to have an athlete appear on the cover. Have you made any decisions on this, as to whether you'll have a cover athlete and what type of person you are looking for?

GT: Yeah, I think, again, we've had a lot of talks about that. We're not really ready to say anything today about the cover. But I will tell you that we definitely do have a plan and it's really unique and it's exciting.

GS: Do you foresee 2K going after the NFL license again?

GT: You know, I think that our stance has been pretty clear on what we think of the… situation with the licensors. We think that everybody should be allowed to make a game… and we think that ultimately is going to make better games. I think that [the NBA's multiple license approach] has really shown that's the way to go. And I think that what happened with the NFL and MLB is unfortunate. When you have competition you have twice as many people thinking about how to solve problems, or thinking about new ideas, and it just breeds competition and therefore it breeds better titles in the marketplace.

I think our kind of vision would be [that] we want to build a football game first and foremost, and the licensors, if they come, great, if they don't, that's great too.

It's all about our fans who stood behind our games. You can remember all of the postings and stories and everything that went online when this whole NFL thing happened. A lot of these guys really stood behind us and continue to stand behind us today. And you know, all of that, that's what really matters to us, we want to make the fans of our game, people who said, "Hey, the 2K football series is the best." So we think that it's more about the sport of football and the engine than it is about any [licensor].

GS: Sounds good. Well, I can't wait to hear more about the game.

GT: Very cool. We have a lot of different things to talk about as we get closer into launch here as far as everything… dates and features and what we're doing differently and how, and why, and price, and everything. And you know, expect the unexpected. We've got some really neat ideas and, as we get close to launch, people are going to be really excited.

GS: Thanks for your time, Greg.
 
JJWALKER said:
:yes: :yes: :yes: :yes: :yes:
I was a hardcore Madden fan, but this year EA really disappointed me. The gameplay was the same as always, and EA charging for extra stadiums and jerseys and game tutorials, that are free on XBOX and PS2 already...

I'm really looking forward to 2K Sports Football

The NFL dosn't have to right to NFL Alumni players, so you're gonna see teams with 4 or 5 Legends on each, then the rest of the teams will be made up with fake players.
I have only played one season of Madden so far. This time last year I was on seaon 3 in 2 franchises! This year sucks. Competition makes the product better. With no competition, you can put out a bullshit product and folks don't have an choice but to buy itfor some football.
 
godofwine said:
I have only played one season of Madden so far. This time last year I was on seaon 3 in 2 franchises! This year sucks. Competition makes the product better. With no competition, you can put out a bullshit product and folks don't have an choice but to buy itfor some football.
EA knew this and it shows in the Madden reviews. Fanboys of Madden are the only ones who refuse to say anything bad about the franchise as they blindly buy that rehashed turd every year. EA's bitch move in 2004 was crystal clear when ESPN NFL 2K5 took a big share of Madden's sales away with a all-around better product that sold for $30 cheaper. And no simps, NFL 2K5 wasn't $19.99 because they were desperate to sell it. Take-Two made a distribution deal with Globalstar Software, a discount software company, that allowed the company to make a good profit even while selling for low prices. Hell, even fantasy football like Blitz: The League made more sales in recent years than in the past because people wanted an alternative to Madden.
 
thanks god...now we can get alternative jerseys and shit but i don't like da title "All Pro Football 2k8"....why can't they have just NFL 2K8?
 
Hell yae i didnt have Madden since maybe 2002, or when Rich Gannon and Jerry Rice, James Jett and them other cats was in Oakland.
 
Gunit said:
thanks god...now we can get alternative jerseys and shit but i don't like da title "All Pro Football 2k8"....why can't they have just NFL 2K8?

Because EA owns the rights to NFL names and players in football games. This is gonna be a great move for the upcoming football gaming season. I still play 2k5 and its so much better than any madden in my opinion.
 
Rocky Miavia said:
EA knew this and it shows in the Madden reviews. Fanboys of Madden are the only ones who refuse to say anything bad about the franchise as they blindly buy that rehashed turd every year. EA's bitch move in 2004 was crystal clear when ESPN NFL 2K5 took a big share of Madden's sales away with a all-around better product that sold for $30 cheaper. And no simps, NFL 2K5 wasn't $19.99 because they were desperate to sell it. Take-Two made a distribution deal with Globalstar Software, a discount software company, that allowed the company to make a good profit even while selling for low prices. Hell, even fantasy football like Blitz: The League made more sales in recent years than in the past because people wanted an alternative to Madden.



Close Rocky....Take Two owns Globalstar....so when it came to shipping out NFL2K5 TakeTwo published it under the Globalstar imprint.
 
Gunit said:
thanks god...now we can get alternative jerseys and shit but i don't like da title "All Pro Football 2k8"....why can't they have just NFL 2K8?


umm, maybe because they dont have "NFL" licensing? :lol:
 
Gunit said:
thanks god...now we can get alternative jerseys and shit but i don't like da title "All Pro Football 2k8"....why can't they have just NFL 2K8?


I'ma just say it like this...if BGOL was Madden Football...your awareness would be 0​
 
JaRonin said:
that sucks... :hmm:
Okay, so you mean to tell me that a football game could be superior to Madden in every fuckin aspect of its design but will still not be appealing to you just because it doesn't have a NFL roster? That way of thinking sucks...sorry. I'm sure 2K Games will have some strong editing features in this game for the purists. And I can also guarantee that within one or two months of this game's release someone will have a save file on the net you can download that has the current NFL rosters already edited for use. :hmm:
 
if it has a realistic franchise mode and a real draft sim and no more arcade mode i'm down. i hope we can rename teams, players and franchises. i'd want my jets.
 
My question is if you get the latest files from the net, how do you get it to your playstation memory card? I heard you have to buy some seperate piece...anyone know anything about this? :confused:
 
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