Official Video Game News

Games Consoles near top of the list for Xmas theives​

A survey conducted by Zurich has revealed that video games consoles are close behind cash and credit cards on the top of Xmas thieves lists. Consoles join the likes of three other high risk items including laptops, digital cameras and jewelery.

quote:


Burglars believe Xmas brings easy pickingsResearch amongst convicted burglars by insurance company Zurich reveals many thieves eye up their own wish list of Christmas must-haves.

Cash and credit cards are top of the list.

Close behind are laptops, digital cameras, jewellery and popular games consoles, such as the Nintendo Wii and PlayStation 3.


http://news.sky.com/skynews/article/0,,30100-1297554,00.html
 
Hilary Clinton: When I'm president, I'll protect kids from inapprorpriate game content​




Hillary Clinton is still outraged that Rockstar Games left a sexually-themed mini game nestled in its best-selling Grand Theft Auto: San Andreas in 2005.


You'll recall the kerfuffle when the deactivated love scene was found buried in the code for the otherwise wholesome car jacking, cop-killing shooter. The unfinished mini-game featured clothed characters simulating sex acts. To access the scene, randy teens had to download and install a special patch developed by a Dutch coder, expending more effort than it takes to find real, human adult content on the web.

That all led some cynics to suspect Clinton of grandstanding when she called a press conference to denounce Rockstar and demand a Federal Trade Commission investigation into San Andreas. The ESRB re-rated the game to AO for "adults only," raising the minimum age of purchase from 17 to 18 years old -- a crucial year in which a teen develops the necessary psychological defenses to resist the Siren song of polygon porn.

But in a response to a questionnaire from the watchdog group Common Sense Media, Clinton reveals today that she still sees the affair as a victory for child safety. She describe her introduction of the doomed Family Entertainment Protection Act as a response to the "illicit" sexual content in San Andreas, and says, as president, she'd support regulation of the gaming industry.

"When I am President, I will work to protect children from inappropriate video game content," she told CSM.

That puts her on the same page as Republican candidate Mitt Romney, who told CSM that the U.S. needs to "get serious against those retailers that sell adult video games that are filled with violence and that we go after those retailers." Clinton's fellow Democrats John Edwards, Barack Obama and Bill Richardson said they'd rather give the industry a chance to self-regulate, at least initially.

Clinton's Family Entertainment Protection Act would have made it a federal offense to sell adult-rated video games to minors. It never passed, but similar state laws have been struck down as unconstitutional. Clinton's co-sponsor on the bill, Joseph Lieberman, had his own video game nemesis: Stubbs the Zombie, who, like too many politicians, needs braaiiiins.

http://blog.wired.com/27bstroke6/2007/12/clinton-would-c.html
 
AP names Manhunt 2 as its worst game of 2007​




The Associated Press has dished out the names of the worst games of 2007 and leading the way is Manhunt 2 followed by Vampire Rain, Deal or No Deal, Lair and Escape from Bug Island.

quote:

WORST OF 2007: I got to play a lot of great games in 2007. But you can't eat filet mignon every night; sometimes all you're offered is broccoli. At least its' good for you, though — while the games on this list have no nutritional value whatsoever.

1. "Manhunt 2": Rockstar Games' strategy — offend the watchdogs, reap the publicity, then sell a substandard product — reached its nadir with this ugly, unplayable mess. It begins with a lunatic flinging human waste at you; after about an hour, you'll want to fling "Manhunt 2."

2. "Vampire Rain": You're part of an elite commando squad hunting vampires, but your high-tech weapons don't actually do any damage. Try to escape, and you're likely to run into an invisible wall. Why not just avoid the whole fiasco in the first place?

3. "Deal or No Deal": It couldn't be simpler. You pick one of 26 briefcases and gamble on whether it contains a lot of money. But the DS "Deal or No Deal" doesn't even get the gameplay right, and is even more sluggishly paced than the TV show. For $30, no deal.

4. "Lair": Sony lavished a lot of attention on this PlayStation 3 title, and it sure looks great. And who wouldn't want to fly a dragon? But with awkward, imprecise controls and lackluster, repetitive missions, "Lair" crashed and burned.

5. "Escape from Bug Island!": Kill giant insects (cool!) ... by poking them with sticks (wha?). "Bug Island" could have been campy fun, but its annoying characters, inane plot and wretched graphics destroy any desire to keep playing.


http://www.sfgate.com/cgi-bin/article.cgi?f=/n/a/2007/12/26/entertainment/e131710S57.DTL
 
Everything on Steam now 10%-50% off​

By Johnathan Neuls | Published: December 26, 2007 - 10:59AM CT

In a first for the Steam platform, Valve has announced a special holiday sale with "every game in every genre from every developer and publisher on Steam" marked down 10-50 percent.

If you've been gaming on a budget, now is a great opportunity to get your hands on some AAA titles. Some key titles and their discounts:

The Orange Box: $37.45 ($12.50 off)
BioShock: $37.45 ($12.50 off)
Call of Duty 4: $44.95 ($5 off)
Overlord: $35.95 ($4 off)
Psychonauts: $9.95 ($10 off)
RoboBlitz: $13.45 ($1.50 off)

Psychonauts for under $10 is a price that just cannot be beat if you haven't played it yet—fortunately, you have until New Year's Day to decide.


http://arstechnica.com/journals/thumbs.ars/2007/12/26/everything-on-steam-10-50-off
 
Sega delays Condemned 2​


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Sega sent out an updated release schedule today which shows that the release of Condemned 2 will be facing a one month delay. The game was supposed to be released in February for but has now been pushed back to March 2008. No exact date was given.

In case you’ve forgotten what the game is all about: Players will assume the identity of Ethan Thomas, the former Serial Crimes Unit investigator, who’s been called back to duty to track down his missing partner. As Ethan, players will engage in visceral combat using a variety of firearms, blunt instruments and an all-new fighting system complete with defensive and offensive combo chains. To help track the killer and solve the mysteries behind Condemned 2: Bloodshot, players will crack open an all-new set of high-tech forensic tools. Using wits and brute strength, murders can be solved in a number of different ways to keep players guessing throughout each suspenseful investigation.

The delay affects both the Xbox 360 and PlayStation 3 versions of the game.

http://www.thatvideogameblog.com/2007/12/28/sega-delays-condemned-2/
 
Mark Rein: We don't have a solid release date for UT 3 on Xbox 360

Following on from our rumor yesterday that a German magazine indicated that UT 3 was 90% complete on the Xbox 360 and due for an April release, Epic's Mark Rein has stepped out to say that they don't have a release date yet. Right now the team is focused on completing the European PS3 version.
 
Sega delays Condemned 2​


condemned2delay.jpg



Sega sent out an updated release schedule today which shows that the release of Condemned 2 will be facing a one month delay. The game was supposed to be released in February for but has now been pushed back to March 2008. No exact date was given.

In case you’ve forgotten what the game is all about: Players will assume the identity of Ethan Thomas, the former Serial Crimes Unit investigator, who’s been called back to duty to track down his missing partner. As Ethan, players will engage in visceral combat using a variety of firearms, blunt instruments and an all-new fighting system complete with defensive and offensive combo chains. To help track the killer and solve the mysteries behind Condemned 2: Bloodshot, players will crack open an all-new set of high-tech forensic tools. Using wits and brute strength, murders can be solved in a number of different ways to keep players guessing throughout each suspenseful investigation.

The delay affects both the Xbox 360 and PlayStation 3 versions of the game.

http://www.thatvideogameblog.com/2007/12/28/sega-delays-condemned-2/


damn that first game was scary than a mofo..those faceless manniquins in that one level :eek:
 
Tomb Raider Anniversary developer eyes PlayStation Network​



Sony's digital platform more flexible than Xbox Live

Following the successful digital release of Tomb Raider Anniversary over Xbox Live, Crystal Dynamics' Riley Cooper has told GamesIndustry.biz that Sony's PlayStation Network should offer more flexibility for delivering future titles.

Anniversary was originally developed for PlayStation 2, with publisher Eidos offering the title to Xbox 360 users via Xbox Live Marketplace by splitting the game into episodic chunks.

But Cooper, lead designer on Anniversary, believes that Sony's PlayStation Network could prove to be the better service for developers looking to bypass retail and deliver full games to users, as it doesn't have as many constraints as Microsoft's service.

"I'm very, very interested in digital distribution and the potential it has," said Cooper, speaking during GDC Lyon last month. "PlayStation Network is extremely interesting because it's a more flexible space."

"We made an in-road with Anniversary on 360, and it was a full game essentially, but Microsoft is only slowly increasing requirements and opening up the constraints of Xbox Live. It's been a slow process, whereas PSN hasn't been restricted by size, they've just done Warhawk for example."

Riley believes that digital distribution of console games that were only previously available via retail is inevitable, and that technology barriers are being chipped away at an impressive rate.

"In a long enough time line it's inevitable so at the moment it's just a matter of how fast. Within this console generation we're already seeing huge uptake in that direction. Xbox Live continues to get press and the limits are being expanded, Tomb Raider Anniversary was a huge expansion of those limits," he said.

"The additional downloadable content for titles like Guitar Hero is making a lot of money. As well as that, digital distribution isn't just about how to get a game but how to stimulate communities after the game has been released. Once users have bought into the IP you can continue to keep that community alive and get revenue from it," he added.

Crystal Dynamics is working on the next Lara Croft title, Tomb Raider Underworld, due for release on PlayStation 3, Xbox 360 and PC.



http://www.gamesindustry.biz/content_page.php?aid=31819
 
Square Enix Calls Japanese Core Market "Weak"​




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Square Enix could always depend on Japan to snap up its seemingly endless RPG flow. Company president Yoichi Wada (on the left) has noticed a dip in core Japanese gamers. He points out about Japanese market growth:


...when it comes to games for core gamers, it's quite weak. Sooner or later core gamers will become impatient, and there'll be a point where 'real' games will resume growth, but it's not happening at the moment. However, for core games, the European and American markets are growing at enormous speed.


To capitalize on this expanding market, Square Enix is actively starting to look West, hoping to "develop a strategy to equal the moves made by Sega and Capcom, or maybe exceed them." Our advice: Mix up the genres, put out new IPs and go multi-platform. That means for everything.

http://kotaku.com/342044/square-enix-calls-japanese-core-market-weak
 
Call of Duty 4 Prestige Symbols are actual Armed Forces medals​



NAVY COMMENDATION MEDAL - PRESTIGE 1
Authorized on 11 January 1944 to members of the United States Navy and Marine Corps., for acts of heroism, meritorious achievement or meritorious service. Originally a ribbon award, the medal was authorized in 1960. Primarily for junior officers and enlisted personnel.
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prestige1.jpg





RVN CAMPAIGN MEDAL - PRESTIGE 2
Authorized on 12 May 1964, for members of the Vietnamese and U.S. Armed Forces, for participation in the military campaign in Vietnam for a minimum of 6 months service (beginning on 20 June 1966). Supplied with the standard silver scroll device "1960 - ".
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prestige2.jpg




RVN STAFF SERVICE MEDAL - PRESTIGE 3
Authorized on 12 May 1964, for officers of staff service military personnel who have distinguished themselves by outstanding initiative and devotion to duty.
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prestige3.jpg




LEGION OF MERIT COMMANDER - PRESTIGE 4
Authorized on 20 July 1942 to all members of the United States Armed Forces and foreign national, for exceptionally meritorious conduct and achievement in a key position of responsibility. Commander grade is the second highest degree and is generally awarded to heads of state and commanders of foreign armed forces.
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SAUDI LIBERATION OF KUWAIT (SAUDI ARABIA) - PRESTIGE 5
The Saudi Arabian version of the Kuwait Liberation Medal is awarded to members of the Coalition Forces who participated in Operation Desert Storm and the liberation of Kuwait between the dates of January 17, 1991 and February 28, 1991. It is considered the rarer of the two versions of the medal, as it recognizes service in a relatively short period of time (only a few months) whereas the Kuwaiti version of the medal is granted for service over several years. For this reason, the Saudi Arabian Kuwait Liberation Medal is considered senior in precedence to the Kuwati version of the medal.
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http://gamebattles.com/forums/t/1132729.html
 
YO!!!
Any Madden Heads out there want to teach me the finer points of Maddenicity.
I've been playing a bit...and my son puts a fuggin WHOOPIN' on me. My weakness is my defense....and DAMN...it seems when i'm on offense (diff teams) he can get to my QB easily..i have no time in the pocket...
I need some help...i'm supposed to be the BIGDAWG..!!
Only thing is I only have Madden 2007..won't have 2008 till 2009 drops:D
 
New Prototype video: Developers talk Blackwatch​



[FLASH]http://www.gametrailers.com/remote_wrap.php?mid=29489[/FLASH]



Prototype is looking really exciting, and I have high hopes for it. It's encouraging then, that this new video shows how into it the developers are. They seem to have invested a lot of time thinking about the game world of an infected New York, and hopefully that care and attention will translate into a great new IP.

In this video, they tell us about the Blackwatch, a group of soldiers specializing in the wiping out of infections such as the one ravaging New York City. These will be your main enemies in the game, Okay, so they all look like the Combine Overwatch, but gas masks rule, so I'm not going to complain.

What do you think about this new game? Can you see yourself smashing up roads and swallowing human beings whole with wanton abandon, or will it just be Assassin's Creed with claws?


http://www.destructoid.com/new-prototype-video-developers-talk-blackwatch-63794.phtml
 
EA aware of Need For Speed ProStreet problems, working to fix them​

An EA community rep has headed on over to the Official forums to state that the team is actively investigating the issues that gamers are having with ProStreet on the PS3 and PC. The rep notes that the earlier patch released was hope to fix identified problems but it has in fact produced a lot more. So be patient while those 'PS3 savvy' folk at EA figure out how to create a proper solution.

quote:

Hey Guys,

I may sound like a broken record here but trust me, our team is working actively to investigate this problem and we are not taking the issues you are having with the patch lightly. We were hoping for the release of the patch to fix these problems but unfortunately it seems to have caused quite a few more. I will update you as soon as our team identifies the root of the problem, and we will try our hardest to figure out a proper solution.

I'll be the first to admit that I know a lot of you guys have had a not-so-great experience with ProStreet thus far with many of the problems you've experienced. But contrary to what some of you may believe, our team is doing everything possible to get these problems fixed.

Thank you for your continued patience and hope we can get these problems fixed asap.




http://forums.ea.com/mboards/thread.jspa?threadID=314154&start=60&tstart=0
 
Baseball Star Retiring To Work On A (Wait For It) MMO​

schilling.jpg



Veteran baseball star Curt Schilling is nearing the end of his career. Unlike other baseball stars, however, he won't be retiring to a life of broadcasting, coaching and/or Senate steroid inquiries. No, he's going to retire at the end of next season to work on Copernicus, an MMO currently in development at Schilling's own 38 Studios. And he's not fucking around:

This is my life after baseball. After baseball, I will do nothing except be a father, husband, and run this company.

While Copernicus (a working title) will be occupying his time for the next few years, Schilling also stated he'd love to be "intimately involved in making a baseball game...I will be a part of a company doing a sports game". You can't say the man does not have a plan.


http://www.cnn.com/2008/TECH/01/09/schilling.game/index.html
 
Editorial: Microsoft Doesn’t Owe You Anything for Xbox Live Issues​



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For weeks now, Xbox Live has been struggling to provide the usually hassle-free experience that the service provides. The massive influx of new users and traffic from the holidays is no doubt the route of the problem, and Microsoft’s inability to promptly “fix” Live (certain issues are still lingering one third of the way into January) in a timely fashion has led to outcries of the community in the form of calls for refunds, free extensions on Live subscriptions, and even a lawsuit.

And while the problems have frustrated myself as much as any other Xbox Live Gold subscriber – playing NBA 2K8 online is practically a daily ritual for a friend of mine and me – I’ve realized from the beginning that I’m not entitled to jack from Microsoft. While they announced that they’d be handing out an Xbox Live Arcade game for free as an “oops, our bad,” all of the demands that we’re entitled to prorated refunds are completely unwarranted – as unfortunate or as unfair as that might seem.

Since you didn’t bother to read Xbox Live’s Terms of Service (because, honestly, who reads those things?), I sucked it up, opened up a pack of Livesavers and dove right into the massive 12,000 word document. Between wanting to gouge my eyes out and wondering how much you must get paid to write something like this, I was luckily able to track down what I was looking for.

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But first, here’s a little fun fact for you: In so many words, you agree not to threaten anyone or do something that promotes or expresses racism, bigotry, hatred, profanity or illegal drug use, among many other things. I’ve gotta think that incriminates roughly 92% of Xbox Live’s population.

Back to what I was looking for in the first place, in the very first clause of the ToS it quite clearly states, “Please note that this contract limits our liability and we do not provide warranties for the Service.” That’s not particularly clear, however, so let’s dig a little deeper.

“Microsoft may, among other things: (a) restrict or limit access to the Service; … (c) upgrade, modify, withdraw, suspend, or discontinue any functionality or feature of the Service or any game from time to time without notice …” So, Microsoft clearly reserves a lot of rights for itself, should it ever want to change something. But this clause doesn’t account for the problems that Live has had recently, and –which I’m not lawyer, by any possible stretch – I would imagine it could be construed as fraudulent for Microsoft to fall back on this particular clause as an explanation for why they Live members aren’t entitled to any remuneration.

But then we reach clause #16 which takes the issue and just slaughters any argument to the contrary. (It was also at this point that I went insane.) The clause, in its entirety, reads:

16. WE MAKE NO WARRANTY
We provide the Service “as-is,” “with all faults” and “as available.” The Microsoft Parties give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws that this contract cannot change. To the extent permitted by law, we exclude the implied warranties of merchantability, fitness for a particular purpose, workmanlike effort and non-infringement.

That’s truly the “game, set, match” item I knew I would find buried away somewhere in the Terms of Service. But why even offer a free Xbox Live Arcade game if it’s so unequivocally apparent that Microsoft doesn’t out you a dime?

Public perception. That’s why. If Microsoft had come out, and instead of graciously apologizing (primarily through Major Nelson) and offering some small token of gratitude, there would have been a major backlash that Microsoft wants to avoid. We’re getting to a point in the console wars where the PlayStation 3 looks like a more and more viable gaming platform, and the last thing Microsoft needs to do is shoot itself in the foot and cause defections from its own community. While the main goal of Microsoft undoubtedly remains on attracting new customers, but they also can’t afford to start losing their established userbase.

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So for all of the ridiculous claims that are still bound to spring up demanding those prorated amounts be handed back to gamers, there’s a very good reason why it will never happen.

There’s also a very good reason why no one ever reads the Terms of Service.



http://news.filefront.com/editorial...you-anything-for-xbox-live-issues/#more-16346
 
Best Buy forbids gamer from buying Assassin's Creed, insists its for a minor ​

Yesterday I went through the horror of taking my 15 year old brother to the Best Buy in Orland Park, IL on LaGrange Ave. I had close to $100 in Best Buy Gift Certificates given to me for Christmas. My brother and I were en route to dinner and we decided to swing by the aforementioned Best Buy to pick up a video game, Assassin's Creed, and XBOX Live Gold. We entered the store. I browsed the camera aisle looking for a cable to possibly purchase for our flat screen then headed to the video game section. I picked up the said items and headed to check out where hell will shortly ensue.

I stepped up to the red haired, slightly obese cashier and she immediately gave me a look of disgrace as if I did something wrong. I replied with a "hi" to make the tension less awkward. She immediately asked me for my ID. I've never been carded for a video game before so I politely handed it to her while asking my brother for my gift cards I gave him while I was busy shuffling through my car just 20 minutes earlier.

She then left the the register booth with my ID and video game and went to her manager. The Best Buy cashier then came back and shouted that I'm purchasing a video game for a minor in front of everyone in line behind me and her fellow cashiers. She even had the nerve to ask, "Is that even your brother with you?!" Hell yes he is! I was embarrassed! It's like she was condemning me for purchasing alcohol for a minor. [ed. Assassin's Creed is rated "M" for Mature, meaning it's considered not suitable for kids under 17. It's a game where you play an assassin during the Third Crusades and you take out various historical figures.]

I quickly responded back that I am 21 year old and that the video game and peripheral are for me. She shook her head with a menacing grim and said that she saw me take gift cards from my brother and that what I am doing is illegal. Enough of this obese 17 year olds shenanigans! I demanded a manager. Unfortunately the manager was probably about 18 years old as well.

In front of the store again he told me that I am illegally purchasing a video game for a minor. I responded back that they are my gift cards! I want to make a purchase. That's when he picked up Xbox Live GOLD. I then asked if I couldn't buy that either. He then took a few minutes to scrutinize the box looking for an online peripherals rating. He never found it and said to me, he's not sure, I might not be able to do that either (Xbox Live was also rated E for everyone mind you). I continued to repeat that these are my gift cards, I'm 21 and I want to make my purchase. The cashier and manager continued to condemn me in front of all that I'm illegally purchasing the game for a minor.

I brought up two ultimatums. "So I have to go drive miles outside Orland Park, IL to another Best Buy to purchase the video game then?" The manager shrugged and said, "I guess so."

I also brought up the option then that if I left the store with my brother, came back in by myself and made the purchase, would that be legal then? The manager replied, "Technically, yes, that will be OK."

I then told them to hold on to the Xbox Live Gold since it was the last one left. I left the store with my brother, told him to go to the car. I then walked back into the store. The manager earlier told me that I can't use the old video game I originally had in hand because it was deemed under "penalty." I then had to walk all the way to the back of the cavernous store, pick up the video game then walk back to the line I was originally in. I stood in line for another 10 minutes waiting. I finally got back up to the obese red head cashier where she smirked and looked at me and said, "Yeah, we can't sell you that video game." What?! "Those gift cards are illegal."

How the hell does she know someone didn't just give me the gift cards on the street or if I had more of my "OWN" gift cards from the car. They just told me that I was able to purchase the video game once I walked my brother out.

I told them that they made a fool out of me before everyone in the store. She continued to be as politely as I can put it a "bitch" to me. I purchased Xbox Live Gold and said to the hell with the game. After making the transaction I told her I didn't need a plastic bag since all I'm carrying out is a small little hand held cardboard box. Who needs a plastic bag for that? She then told me that under company policy if I wanted to exit the store I needed a plastic bag. Absurd! For me to exit the store I need to kill the planet now? I never see people with bags over DVD players that are twice the size as the flimsy Xbox Live cardboard box.

Anyway I left the store, we ate dinner and on the way home we stopped at the Best Buy in Mokena, IL. I purchased the same exact video game, Assassin's Creed with my brother right beside me. I was never carded, I was never interrogated, I was never questioned. I had a wonderful experience there but I had to go through a three hour ordeal of going to the Best Buy in Orland Park, eating dinner than spending another 20 minutes at a Best Buy miles away all for a video game.

Three things Best Buy, first drop the mandatory plastic bag policy. Second, you need to revamp your treatment of customers and not threaten them of their illegal actions in front of all. Three, can I get reimbursed for some gas money for driving miles and miles out of my way since I was banned from buying a video game at your store in Orland Park, IL?

Cheers,

Matt D.


That is one crazy story, Matt. Now, if you had a copy of The Consumerist.com Consumer Action Manual (an as-yet unwritten pocket-sized book in the style of those "How To Escape From Anything" Books), you would turn to page 42, under "Dealing with in-store employee's wacky interpretations of store policy" (just a working section title). There you would see that when little Mr. and Mrs. Blueshirt have decided they are the petty dictators of the cash register universe, you calm yourself down and call their corporate headquarters or customer service line and let them know what is going on. Oftentimes, this results in a call to the store from official company people with a few more firing brain cells who can straighten the whole matter out. Perhaps then corporate would have informed this store that video game ratings are just voluntary recommendations, it's not "illegal" in any sense of the word to sell them to a minor, and especially not to an older sibling who just happens to have a minor with them. We offer this advice based on testimony from readers for whom it has worked, as well as former employees of various retail establishments.



http://consumerist.com/344525/best-...ins-creed-insists-youre-buying-it-for-a-minor
 
New Dead Space details, including (surprise!) sequel possibilities


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Sure, Dead Space isn't out yet, but given its business-savvy publisher (Electronic Arts), talk of sequels is inevitable. Speaking to EuroGamer Germany, executive producer Glen Schofield explained how he envisioned the game as a franchise. "I'd love for this to become a well established franchise; we've created a huge and rich back story and universe, so other games could easily be made."

New details about the survival-horror game were also revealed. You play spaceship engineer Isaac Clarke, who stumbles upon space zombies on a routine mining vessel call. Your goal is to survive, rescue survivors, and probably kill monsters while you're at it. Schofield said that the game will feature in-game cutscenes (à la Half-Life) and upgradeable weapons and skill trees (à la BioShock). He also said that there will not be a cluttered HUD to distract immersion, which leads us to believe it might have something to do with those lights on the backpack seen in the concept art (pictured).

Schofield mentioned downloadable content, which is reportedly under way for the game (here's an idea: put that content in the game now and work on DLC after it goes gold). Dead Space, with fun hyperboles like "scariest video game ever," is expected this fall for Xbox 360, PlayStation 3 and PC.

http://www.joystiq.com/2008/01/16/new-dead-space-details-including-surprise-sequel-possibiliti/
 
See the Top 12 covers of Portal's 'Still Alive'​


[FLASH]http://www.youtube.com/v/pzxN6KiEZaY&rel=1[/FLASH]


We've mentioned before that we worry the internet is close to killing the golden goose of Portal references, with no small amount of help from your friends at Joystiq. That doesn't mean, of course, that we're in any way tired of the game's big finale, Jonathan Coulton's brilliant song "Still Alive." YouTubers are just as smitten as us apparently, with enough covers popping up on the service for GameSetWatch to compile a Top 12 list.

We think their #1 pick is pretty much irrefutably awesome, leaving us to debate only which cover makes us the most uncomfortable. We have selected the video above, a heart-melting salvo of earnest warbling and ... props. Don't worry, sweetheart. It's called an awkward phase because it will, eventually, end.


http://www.joystiq.com/2008/01/21/see-the-top-12-covers-of-portals-still-alive/
 
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Stargate Worlds Explored
Cheyenne Mountain tells us just about all there is to know about their upcoming MMOG.
by Charles Onyett​

January 18, 2008 - It's a powerful idea for a game, especially an MMO - an entire fictional universe built around the concept of shimmering circular portals that can lead anywhere. After 10 seasons of Stargate SG-1, there's certainly no lack of material for Cheyenne Mountain to work with when converting the fiction to the MMO space. We got a chance to speak with studio head Dan Elggren, creative director Chris Klug, and art director Howard Lyon about how their game is set up, how it'll play, and how it deals with the story, personality, and races of the Stargate mythos.

IGN: The concept of a Stargate MMO seems to be pretty good since you can basically use the Stargate to gate out to wherever. How is that being incorporated into the game?

Chris Klug:: Because we want to try to craft the player's experience, initially you'll get gate addresses you can use and over time you'll accumulate a bunch of gate addresses. Once you do that obviously you can travel to whatever world you have the gate address for but we're using them sort of as carrots to entice the player to move forward and get gate addresses to worlds they want to go to.

IGN: So a gate address would be something like a quest reward then.

Chris Klug:: Yeah sometimes it's a quest reward, sometimes it's just given to you when you get the quest assigned to you, it varies. Some of them are given -- again it sort of depends on the situation.

IGN: Could you just give a very general overview of where the game is set and how it relates to the TV show, or TV shows?

Chris Klug:: It's set in the same universe at coincidental places in the timeline. You'll meet characters from the show in the game, you'll be able to talk to them, they'll give you missions, you'll be able to play characters on either side -- the good guys and the bad guys.


IGN: Could you go over the process of how you start a game, how you create a character, what choices you have, and where you start out?

Chris Klug:: In an overview sense, you choose whether you want to be on the side that Stargate Command is on or you want to be on the side the Goa'uld are on. We have a basic set of archetypes on each side. You can play a soldier, commando, scientist or archeologist; there are humans on both sides. In addition you can play an Asgard and a Jaffa on the Stargate Command side and on the Goa'uld side you can play a Goa'uld and also a Jaffa.

IGN: Then where would you start out?

Chris Klug:: Each archetype starts out in their own location. For instance the bad guy humans start out in a world called the Castle. Each archetype gets set up in a short solo experience that defines who they are. We do this for a couple reasons. One, we want to carefully craft the opening few minutes of the game so we can handhold the players a little bit. Secondarily, we can't assume that the players of the game know the Stargate universe the way that a hardcore fan would so we're taking that time to introduce them to, for instance, what it would be like to be an Asgard or what it would be like to be a Goa'uld. If a casual gamer comes to the game, we're not expecting them to watch 10 seasons of DVDs.

IGN: No, that would be a steep system requirement.

Kevin Balentine (Senior Marketing Manager): But we could pre-package that. [laughs]

IGN: So race is basically tied to archetype.

Chris Klug:: Right, a scientist is basically a human. A Goa'uld is a Goa'uld that has a certain set of abilities that tend toward science and not so much toward combat, but it is the abilities and the mix of abilities that you choose that truly defines what your character can do in the game. And what happens is as you level up, abilities become unlocked, you get to make choices as to what abilities you want, and you proceed down an ability tree that is not unlike the talent tree in World of Warcraft, but more robust and deep.

IGN: Why is it more robust and deep?

Chris Klug:: There are many more abilities. Instead of being adjuncts to your character class like in WoW, they are the things that you do every day. So what happens in WoW typically, as a Druid, you get a certain skill, you get a certain spell list, and in addition to that you get talents that modify that spell list. In Stargate Worlds what happens is that the abilities are the equivalent of the spell list or the attack types, and you are picking your way through areas of specialty in those ability trees that define your character.

IGN: The archetypes themselves are self-contained then? At no point in the game can you merge archetypes?

Chris Klug:: Correct.

IGN: How's PvP going to work?

Dan Elggren: With PvP we're looking at sort of a staggered launch. We're going to start it off with some servers that are going to go through and just have the [PvP] flag turned on. We're going to slowly bring in events, battlegrounds, and that sort of thing, but it'll be staggered as the game progresses and grows.

IGN: What can you tell us about the game's art style?

Howard Lyon:: One of the great things about working in a video game environment and the Stargate canon is that it's pretty robust. Being able to go into a Stargate and into a different world gives us a huge amount of latitude in terms of what kind of worlds we'll be going into. We've definitely been inspired by the Stargate worlds but we're also not constrained budget-wise the way that some of the TV development has been. We're reaching out there a little bit more in terms of world and trying to make each world you go into a unique experience for the player. In the show, they definitely have a variety of worlds but a lot of them feel kind of like Vancouver.

IGN: Yeah, there are a lot of forests.

Howard Lyon:: In the game the player won't have that experience. They'll go to a huge variety of worlds. Some of them will be very alien worlds that have vast mineral deposits and ionized oceans and a huge variety from jungles to deserts to craters on moons. I think visually it'll be very satisfying because each time you go through a gate you know you're going to be in a unique environment and get a little bit of a new experience. I think it'll be satisfying for the players because they'll feel like they're in Stargate but not like they're in worlds that they've seen before.

IGN: Could you specifically describe any of the worlds or would that be giving away too much?

Howard Lyon:: We've released some concept art that I think shows a nice variety of the worlds. As far as a verbal description, the area that Chris mentioned earlier, the Castle, it at one point was a palace and has been converted into a prison. It's a big frozen wasteland. There are huge ice formations that jut up out of the landscape, the wind is blowing, the snow is blowing into your face. And you leave that world and go into a beautiful green world that looks more like it's set at the foothills of the Appalachians with trees and deciduous forests. From that world you go into a very alien world that doesn't look like anything you would find here on Earth with a completely different palette and landscape assets. So far with all the worlds that we've done, all of them have a very unique feel and we'll continue that through the rest of development.

IGN: How demanding is the graphics technology going to be? What sort of systems are people going to need to run it?

Dan Elggren: We definitely want to make sure a lot of people can play because the broader the audience, the better for us. So all the way up to some DX10 type of compliance all the way back down to some lower-end systems. We've been able to open up a lot of new doors even though we're on the Unreal 3 engine we'll definitely have a broader audience than the typical Gears of War or Unreal Tournament 3.

IGN: And Unreal Tournament didn't really sell at all, at least according to NPD data.

Dan Elggren: Yeah, we definitely don't want those numbers.

Howard Lyon:: One of the things we're doing with the art because it is an MMO is that we're painting the maps for the game with the assumption that there will be people out there that will see the maps without any of the bells and whistles of the Unreal engine turned on. On the very low-end it might be that people need to play with normal maps turned off or spec maps, maybe even some of the shadows turned off. We're keeping that in mind as we paint the textures, to make sure that the game still looks good even with all the fancy bells and whistles that you get with Unreal turned off. As Dan said the game will scale up to the point where people will have all those features turned on including post-processing and all the wonderful things that the Unreal engine affords. We're very conscious of it and we're confident that we'll be able to make the game run on a broad base of machines. If the player is up to date at all within the past few years they'll be able to run the game.

IGN: Moving on to something a little different, what about the social aspects of the game? You've got your crafting elements and your combat missions, what about when players are just standing around in some sort of neutral zone, is there anything they can engage in?

Chris Klug:: One of the big things we're doing is because two of the show's main characters have softer skills, scientist and archeologist, we've come up with a metaphor that lets them play that kind of activity through what we're calling a mini-game. A useful metaphor to describe this play activity is imagine that you were trying to get the warp engines back online and the way you did it was to play Bejeweled until you reached a certain score. That's the kind of activity we're talking about and the scientists and the archeologists specialize in these kinds of activities. These activities involve everything from lockpicking to hieroglyph translation to fixing technology, etc. These are also social experiences because the plan is that other players can watch while you attempt to do one of these mini-games. These classes could in theory level-up through the play of these activities.

IGN: What can you tell us about the game's development status right now?

Dan Elggren: We're doing a lot of internal play testing. The game's up, it's running, we've got it on the servers, we've got regular play sessions where the team just jumps on and plays the game and provides feedback. We're slowly opening the technical doors to larger external play testing. We're still keeping it close-knit, you know friends that we want to have play the game that we feel can give it the proper feedback. We'll pound on that for probably another few months and then go from there.

IGN: Is there a vague release window for final?

Dan Elggren: Yeah Q4.

IGN: The fourth quarter of this year, you mean?

Dan Elggren: Ooo, yeah, we've got to narrow that down don't we. Yeah that's the current target.

http://www.stargateworlds.com/
 
XBLA download limit causing SSF2T:HD Remix problems

Could cramming 1080p graphics and remixed soundtrack within XBLA file limit lead to differences between XBLA and PSN versions?​


The man behind Super Street Fighter 2 Turbo: HD Remix has admitted that the XBLA game-size limit imposed by Microsoft is causing development problems, sparking concern that there may be differences between the XBLA and PSN versions of the game when it is finally released.

Capcom is currently working on a HD Remix version of Super Street Fighter 2, to be released on XBLA and PSN at some point this year. Changes include a remixed soundtrack, character rebalancing and completely redrawn 1080p graphics. The game will also come bundled with the classic version of SSF2T for die-hard fans.

Speaking exclusively to VideoGamer.com, SSF2T:HD Remix director David Sirlin revealed that developer Backbone is struggling to fit the new HD graphics into the 150MB Xbox LIVE download limit and admitted that including remixed music as well as the original music is proving "difficult or impossible".

When asked whether the 360 download limit was causing any problems, Sirlin said: "Yes, it's difficult to store so many 1080p graphics in such a small download size. A lot depends on the specific shading that the final art will have, and how well that shading compresses. It also makes it difficult or impossible to include all the original game's music AND all remixed set of music. We're still doing our best to fit within the limit we've been given."

Xbox 360 owners are sure to find Sirlin's comments worrying. It remains unclear whether there will be any telling differences between the two versions when the game is finally released. Tellingly, Sirlin did not mention any issues with PSN.

In the same interview, Sirlin also detailed major misgivings with the d-pad of both the Xbox 360 and the PlayStation controllers, citing both as influencing factors behind the decision to make some special moves in SSF2T:HD Remix more forgiving.

Sirlin said: "In my opinion, one of the worst ideas inflicted on the Shoryukening gaming public was Sony's idea to turn the d-pad into four buttons with no diagonal piece. I hated it on the PlayStation. I hated it on the PlayStation 2. I hate it on the PlayStation 3. Microsoft's d-pad has a much better shape (including the diagonals) and yet somehow, it isn't any better in practice. There's something amiss about the mechanism underneath the Xbox 360's d-pad that makes it mysteriously imprecise. My final tally is that both d-pads tie for badness.

"This is at least part of the reason why some special moves are more forgiving in SSF2T:HD Remix. You should have an easier time using a d-pad in this game than in other Street Fighters such as SF2: Hyper Fighting, but if you really want to be a pro, my best advice is to get an arcade-style stick. I've been using the Hori DOA and VF5 Xbox 360 sticks throughout the development of the game."

Be sure to check out the rest of VideoGamer.com's exclusive interview with David Sirlin
, where he reveals the secrets behind SSF2T:HD Remix rebalancing and why he isn't "dumbing down" everyone's favourite fighting game.

http://www.videogamer.com/news/30-01-2008-7377.html
 
WTF :eek: Ninja Gaiden 2 should be an exclusive to xbox 360, PS3 had sigma and an extra playable character Rachael.

its been corrected


ninja gaiden 2 will be 360 exclusive, but egm is standing by saying that left 4 dead will be coming to ps3, possibly via timed exclusive to 360 first.
 
Epic Can't Quit The Shooters​


Epic's games come in two flavors: First person and third person. Mix it up, guys! Can't you make other types of games? You know, games that aren't shooters? Epic honcho Mark Rein says:


We love making shooters, and I'm certain there are still countless ways we can improve in that genre. We look at Gears of War and we see the pimples, we look at UT3 and think 'we should also do this, we should also try that, if only we had more time and more people, we could have done...' so I think we're continually looking at our own games and thinking there are lots of unfinished puzzles left to solve before we move on to something else... There's still a lot of low hanging fruit in this genre — we need to pick some more of that.


And that fruit, dear reader, pays the bills and buys the brown suits.


The Marc Rein Interview

http://kotaku.com/350967/epic-cant-quit-the-shooters
 
New patch for Call of Duty 4 PC is out now​


68121-monocle-snidely-final.jpg


Infinity Ward has pumped out another patch for the PC version of Call of Duty 4: Modern Warfare. Before you can install the patch though, you'll need to make sure you already have v1.4 downloaded.

Also, the two patches aren't compatible with one another, so you won't be able to see servers running with the older v1.4 patch if you've got v1.5 (the newest one) instead.

You're probably wondering what's included in the patch, right? There's nothing too major, really:

• Fixed server browser not showing all of the servers
• The "hold [ ] to steady" sniper scope hint will only appear if you can use it
• Fixed game not recognizing IWDs existing if they are all in fs_basepath and none are in the main/ folder
• Made mod scripts able to change stats
• Allow developer_script for mulitiplayer modding
• Fixed map rotation errors with usermaps
• Fix for reloading several times after connecting to a modded server
• Fixed minimap not showing up in the menu for usermaps
• Fixed an issue with Http redirect downloads.
• Mod tools will now work with other languages

This patch is nice and all, but where's the Xbox 360 and PlayStation 3 support? We need some love too!


http://www.destructoid.com/new-patch-for-call-of-duty-4-pc-is-out-now-68121.phtml

http://www.infinityward.com/modernwarfare/patch/
 
Epic Can't Quit The Shooters​





We love making shooters, and I'm certain there are still countless ways we can improve in that genre. We look at Gears of War and we see the pimples, we look at UT3 and think 'we should also do this, we should also try that, if only we had more time and more people, we could have done...' so I think we're continually looking at our own games and thinking there are lots of unfinished puzzles left to solve before we move on to something else... There's still a lot of low hanging fruit in this genre — we need to pick some more of that.


And that fruit, dear reader, pays the bills and buys the brown suits.


The Marc Rein Interview

http://kotaku.com/350967/epic-cant-quit-the-shooters

:lol: someone was bound to ask that question sooner or later
 
2008 The Year of the Epic Game; Wii Left Out?​


2007 may have been the year that the game industry went casual, but 2008 could be the year of the big, epic video game. This is a trend the Wii may be left out of though.


As part of a report on the casual boom in 2007, the analysts at DFC Intelligence also briefly discussed the traditional, hardcore gamer's market – "the complex epic game with the $20 million development budget and $60 retail price tag." While an investment in these types of games is an increasingly risky proposition for some publishers, and the casual market has seen a big surge, DFC believes "a huge and growing chunk of consumers are out there waiting to play these type of products." In fact, DFC suggests that 2008 "could be the year of the epic game."

"Products like Devil May Cry 4, Metal Gear Solid 4 and Grand Theft Auto IV could be the big stories for the first half of 2008, and all these products are coming out for the Xbox 360 and/or PlayStation 3 (but not the Wii)," the firm points out. "The key challenge faced by Microsoft and Sony is to avoid the Nintendo 64 syndrome of being locked only into the market of serious gamers."

And while the PS3 and Xbox 360 face the challenge of not being quite as casual or mass-market as the Wii, Nintendo's console must deal with the opposite scenario: a lack of hardcore titles. "Going forward, the challenge faced by the Wii is that it is not that strong when it comes to the more complex epic games," DFC says.

Sure, Nintendo provides hardcore fans with Zelda: Twilight Princess, Metroid Prime 3, etc. but those kinds of games are far outnumbered by the Mario Party 8s and Wii Plays of the world. It's a strategy that's certainly worked for Nintendo thus far, but it'll be interesting to watch how it evolves this year.



http://www.gamedaily.com/articles/news/2008-the-year-of-the-epic-game-wii-left-out/19258/?biz=
 
NCsoft president: MMO shift to consoles inevitable​


MMOs have a solid place on PCs; but are they destined to make their mark on consoles as well? There have been some notable MMORPGs for consoles, like Final Fantasy XI, but so far they're a minority as a console genre. An important question now hangs: Is all this about to change.

NCsoft's North America President Chris Chung recently remarked in an interview that MMOs on consoles are inevitable. The South Korean-based company is the force behind popular MMOs like Guild Wars and Richard Garriott's Tabula Rasa.

NCsoft caught a nice break when it scored an exclusivity deal with Sony last year. The studio will be releasing four new MMORPGs on the PlayStation 3 sometime in the future. When asked about these upcoming games, Chung remarked that:

I think there are a lot of causes that factor into good MMOs on a console. These are elements like 'does the person have a standard definition TV or an HDTV? You don't have a good a resolution on regular TV, and a lot of games were hurting for that.

Ultimately, we have to really optimize for consoles; we have to create an experience that's suited for the [PS3] and supports the MMO element. I think the shift is inevitable; real-time strategy is one of the last PC genres moving onto consoles, and I think we'll see a similar trend for online games as well.

http://www.qj.net/NCsoft-president-MMO-shift-to-consoles-inevitable/pg/49/aid/112927
 
Exclusive content for Assassin's Creed on PC​

The PC version of Assassin's Creed features four missions not appearing in the PS3 and Xbox 360 editions.

As such, the PC edition of the game is going under the name Assassin's Creed: Director's Cut. Ubisoft has confirmed it'll release in March.

It's neglected to drop any information bombs regarding the new content, so we'll just have to wait and be surprised.

By now you'll probably now all about the plot, but just in case you don't we'll only say the game's set during the Third Crusade and drops you in the boots of a super-athletic assassin called Altair who is working both sides of the fence to stop the war.

And don't be surprised if Ubisoft releases the new content for consoles down the line. Oh, and you're going to need a damn hefty PC to play it if these spec requirements are on the money...

http://www.computerandvideogames.com/article.php?id=181721




* Supported OS: Windows XP / Vista (only)
* Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+ (Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
* RAM: 2 GB (3 GB recommended)
* Video Card: 256 MB DirectX 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher (512 MB video card recommended) (see supported list)*
* Sound Card: DirectX 9.0 or 10.0 compliant sound card (5.1 sound card recommended)
* DirectX Version: DirectX 10.0 libraries (included on disc)
* DVD-ROM: DVD-ROM dual-layer drive
* Hard Drive Space: 12 GB
* Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended)


*Supported Video Cards at Time of Release:
ATI RADEON X1300-1950 / HD 2000 / 3000 series
NVIDIA GeForce 6600-6800 / 7 / 8 / 9 series

To put this into some kind of perspective, here are the official minimum spec requirements for Crysis that were published:

Minimum for both XP and Vista:

* CPU - 2.8GHz for XP, 3.2GHz for Vista
* RAM - 1.0GB for XP, 1.5GB for Vista
* GPU - 256MB, DirectX 9.0c compliant. Supported chipsets: NVIDIA GeForce 6800 GT or greater; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater. Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required
* Sound Card - DirectX 9.0c compatible
* HDD - 12GB
 
What the...?! Blizzard buys Diablo 4 domains​



OK, this is really insane... I've been waiting for a sequel, an add-on, some downloadable content... or whatever bears the name Diablo 3... But this is far beyond my wildest dreams...

Yes, we all dream of the day when the almighty Blizzard finally bestows its merciful hand upon our humble, Diablo 3-craving souls, but never in our most daring fantasies had we envisioned the arrival of Diablo 4...

You probably think by now that hey, Blizzard didn't even confirm that there WILL be a Diablo 3, how can you say that Diablo 4 is in the works? Well... didn't we say the same thing at the beginning of last year, witnessing our StarCraft-sequel hopes slowly fading away?

Blizzard has recently registered www.diablo4.it, www.diablo4.fr, www.diablo4.eu, and www.diablo4.es. While I agree that considering a Diablo 4 game is a bit far-fetched without a Diablo 3 arriving first, I cannot help thinking that it's for this reason (the acquisition of the Diablo 4 domains) that our almost-dead hopes for a more-sooner-than-later sequel of the Godfather of all RPGs should revive now. Not to mention that Blizzard is already in possession of a plethora of Diablo 3 related domains on the Web (www.diablo3.eu, www.diablo3.fr or www.diablo3.co.uk).

Take a look at this picture and you'll understand why we should all start acting agitated and fretful
. Until then, let the StarCraft begin!

http://www.playfuls.com/news_12255_What_the_Blizzard_buys_Diablo_4_domains.html
 
good thing i renewed my subscription :D

Game Informer March Cover Revealed​

gami_179_cov_a.jpg


Gearbox Software knows a thing or two about soldiering—its Brothers in Arms games have even been used to recreate key World War II battles on the History Channel. With those kind of qualifications, it seems like they’d be the perfect developer to tackle a game about Marines. Make that United States Colonial Marines. You got it—Aliens: Colonial Marines is invading consoles and PCs in 2009. We have a world-exclusive first look at the squad-based FPS, which aims to recapture the tension and desperation of the earlier films. Check out the first-ever screens of the game in action. If that’s not enough, we have the first look at Cryptic Studios’ latest superhero MMO, Champions Online. The City of Heroes developers are taking on PCs and consoles, too, letting us all unleash our inner heroes. We also take Red Faction: Guerrilla apart, getting an in-depth look at the game’s amazing destructible environments. Read about these games and much, much more in the new issue of Game Informer—the first place you’ll see God of War: Chains of Olympus reviewed.
 
And support that dude that made The Dishwasher when it comes out. That cat deserves some money and a career making games :lol: :lol:
 
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