Official Video Game News

Manhunt 2 okay for the US of A

Rhyming can be fun! ESRB, the rating-commission in America, gave Manhunt 2 by Rockstar Games and Take-Two an M-rating (Mature). The game has been adapted though, without this less violent version the game would've been given an AO-rating (Adults Only).

"Manhunt 2 is important to us, and we're glad it can finally be appreciated as a gaming experience," said Sam Houser, executive producer and founder of Rockstar Games. "We love the horror genre. Manhunt 2 is a powerful piece of interactive story telling that is a unique video game experience. We think horror fans will love it." Take-Two Chairman Strauss Zelnick added, "Manhunt 2 is an extraordinary game, and we eagerly anticipate its release in North America."

The game that has been censored on the issues Blood and Gore, Intense Violence, Strong Language, Strong Sexual Content and Use of Drugs will be released on 31st October.


http://www.fragland.net/news.php?id=17494






I would have preffered the AO rating and keep the gore, would have been dope on the wii, this wil be a rental
 
Star Jones video game violence segment

Video Link Here


GamePolitics gave us the heads-up on Thursday, now they got the video as well. Above you'll find the segment from the Star Jones Show on CourtTV about video game violence. Jones uses a Columbine student, Leland Yee and an attorney for the video game industry to tell the tale. It's still weird to hear that the Columbine shooters were fans of "violent video games," weren't they just fans of violence? Fans of violence with full-blown arsenals at their disposal -- but that's the point of another story.

Check out the segment and please try to avoid stating the obvious in the comments -- yes, Jones definitely needs to put on a few more pounds again. Please let's keep in on topic.


http://www.joystiq.com/2007/08/26/star-jones-video-game-violence-segment/
 
What's your fall/winter line up?

what's going to keep you busy, besides bgol in the upcoming months?

for me

Blue Dragon (360)

Halo 3 (360)

Metroid Prime 3 (Wii)

StrangleHold (360)

Wii Sports (Wii)

Marvel Ultimate Alliance (360)

Zelda (Wii)
 
maaaaaaann they stole that look from Voldo



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Silent Hill V taking cues from Gan's movie


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Silent Hill V developer The Collective is borrowing a few Christopher Gans film devices for its upcoming game sequel, according to an article in the latest EGM. Inspired by the Silent Hill movie, SHV will feature real-time shifts between reality and the 'Otherworld,' forcing helpless players to suffer through the ghastly transformations of their immediate environments. Enhancing this horror, The Collective will use motion-capture techniques to model the game's monsters, just as the film crew did, creating vivid movement, like the sexually charged lure of the Siam, a perverse fusion of genders.

SHV's central character is Alex Shepard, a 22-year-old wounded war vet, who abandons the care of a VA hospital after he experiences a premonition that his little bro is in danger. When he arrives home to a small New England town he finds brother and father missing, mom in a catatonic state, and ... a lot of damn fog. Though Alex's experiences in combat (not specified, but we've got a hunch...) will play into the game's psychological manifestations, The Collective apparently isn't out to make a political statement. Nope, the priority is still to frighten, and with this goal in mind, the dev team is bringing back the atmospheric screen grain filter, as well as incorporating some new effects like hairline cracks.

Taking advantage of Alex's military background, boss battles will also make an epic return. (The Collective is researching Zelda titles for inspiration.) And, of course, endings will be plentiful, determined less by singular actions and more so by gradual character choices (e.g., how the player treats NPCs). From the article, the right concepts are in place, now we're certain Konami is anxious to watch The Collective deliver.

http://www.joystiq.com/2007/08/28/silent-hill-v-taking-cues-from-gans-movie/
 
Kwari Promises Gamers Cash for Kills
New shooter paradigm offers high-stakes way to win and lose money.
By Mark Whiting, 08/30/2007
Pool sharking, card sharking -- all tried and true ventures in the world of skill-based, competitive gambling. FPS sharking, however? That's new.

The premise of the oddly named Kwari service is elegantly simple: an online competitive shooter carrying the same nebulous skill-based risk-reward proposition as professional poker. Broadly speaking, the game is a reasonably pretty-looking Unreal-type FPS whose client is free to download. The catch is Kwari is not free to play. In order to get in on the moneymaking (and losing) players must shell out real-world cash buy ammunition, in much the same manner as paintball. After money has changed hands, the fragging begins.

The financial mathematics is where Kwari gets interesting. The main difference between this and other prize-oriented shooting contests is Kwari is not ultimately a "winner takes all" affair. Rather, in a game of Kwari, every confirmed hit on another player siphons cash directly into your bank account and subtracts cash from your target -- real-world money is substituted for a player's in-game "health." The actual payout per hit varies on what tier of Kwari you've chosen to play in, with everything from once cent per hit to high-roller dollar-per-tag class. Those who play the game well stand to make a hefty profit -- those who play poorly will finance other's fortunes.

Adding even more drama to Kwari is the game's "jackpot" mechanic. During play, a suicide or other "self-inflicted" injury (like falling from a great height) on your part automatically subtracts money from your account and places it into a global cash pool farmed out across all Kwari servers. Every so often (hourly, weekly and quarterly) this money comes home to roost in the form of massive jackpots which can be snapped up by skillful players through a special "pill" round, unlockable via an in-game key. During this phase, the object is to take possession of an oddball-esque sphere and hold onto it for as long as humanly possible. At the end of the round, cash is split evenly between who had possession longest and who was holding the pill when the buzzer sounds. A player who meets both those criteria will naturally claim both halves of the prize. By Kwari's estimates, some of the quarterly payouts of suicide money could get huge -- even into into the millions.

Kwari players are to be matched purely on the basis of skill -- something one would certainly hope the company gets right, considering how much money could be riding on the line. Kwari's official literature describes the underlying transaction system as "most advanced technology available," built to ensure "total financial infallibility fused with benchmark playability". Unlike most socially networked games, Kwari also places a huge emphasis on player anonymity, unsurprising when you consider how much bad blood could be racked up over a few losing rounds. Says the offical press release:

"Kwari flies in the face of the social network gaming ethos, which hinges on projecting an identity online, and for others to be able to interact or engage with that online persona. Bring money into the equation [and] anonymity becomes necessary as well as psychologically appealing to a point where Kwari is virtually diametrically opposite to the core values of social networking."

The mind behind the enterprise is London-based games publisher Kwari. Global Marketing Director Al King describes this innovation in online play as "an inevitable evolution for online gaming." The company is quick to stress that at no point during the actual point-counting does the "house" ever rake in a cut of the profits. Every dollar won or lost between players stays strictly between players. "Like most skill-based or competitive games" comments King, "once played at a professional level or where money is involved, it's unappealing to return to an amateur status."

One can only imagine the number of college trust funds and rent payments set to go up in smoke after the full game launches later this year. Those looking for more information can find it over at the company's website: Kwari.com. Those eager to begin sharking can even sign up for the free Beta and perhaps win a chance to get some practice in before the company starts charging money for the privilege -- just don't say we didn't warn you.



http://www.1up.com/do/newsStory?cId=3162441
 
For those with HDTV Channels

dont forget the new HD Gaming Channel (Channel 786 on cablevision)

after i found the kung fu and monster channel i found this one

last night after i played metroid 3, i switched to this channel while i surfed bgol

a cinnematics (movie like, where they string the videos and story of a game into a long story with small glimpses of gameplay) and was awed at how they made dead or alive 4 look like a deep anime story about martial arts on the history channel

now i'm watching Dead Rising played out like an anime version of a george romero movie

very entertaining channel for gamers

they also show trailers, present and past E3 and other gaming events and one of my favorites

tournaments

it can be boring

but if you've ever sat in a friends house or had company while playing a multiplayer (local) game ( think golden eye on the N64) you can have some fun watching quake, halo counter strike tournaments

cats is competing for 30k plus

and are growing in cash prizes, advertisement, sponsors etc

logitech has keyboards and mice named after these players wont be long before we see gaming sneakers :lol: :lol: :lol: :lol:

just wanted to share the viewing fun since TV has nothing else really worth watching

i just watch the movies i download, a few key shows and my kung fu, monster and gaming channel
 
Capcom's partially unveiled Tokyo Game Show lineup features a healthy mix of zombies, pirate treasure and golf, though sadly not all in the same game. Eurogamer reports that the publisher looks to demonstrate the following titles when the event starts on September 20th:

* We Love Golf (Wii)
* Resident Evil: Umbrella Chronicles (Wii)
* Zack & Wiki: Quest for Barbaros' Treasure (Wii)
* Mega Man Star Force 2 (DS)
* Wantame Music Channel Doko Demo Style (DS)
* Devil May Cry 4 (PS3, Xbox 360)
* Sengoku Basara 2 Heroes (PS2)


The list gains its "partial" status from three more titles Capcom has yet to announce for the show. You can likely expect one to be the controversial Resident Evil 5 (unless you're Shane Kim), another to be Street Fighter II HD and the last... well, your guess is as good as ours. Then again, since we guessed Dino Crisis 4, yours is probably much, much better.
 
ShackNews leads us to free ad-supported PC games for this lazy holiday in the US. You'll be able to play full versions of FarCry, Raving Rabbids, Prince of Persia: Sands of Time and Ghost Recon, though you'll need a US Ubi.com account to install the games. We aren't aware if the ads are just in loading screens, or if you'll find empty McDonald's fry boxes washed up on FarCry's pristine shores. Here are the links:

* Far Cry full game
* Rayman Raving Rabbids
* Prince of Persia: Sands of Time
* Ghost Recon
* Non-Ubisoft bonus: Command & Conquer Gold


Just remember to take it easy on this ironically named holiday. The only thing that should be working today are your thumbs and trigger fingers for console gamers, and general hand stuff for PC gamers.

http://www.joystiq.com/2007/09/03/farcry-prince-of-persia-rabbids-ghost-recon-for-free-on-pc/
 
Square Enix announces TGS lineup, lists Tobal comeback
19 comments by Dale North on 09.03.2007
Square Enix announces TGS lineup, lists Tobal comeback photo

Even more TGS lineup listings are coming out of Japan as we're now only 20 days away from the event. Japanese giant Square Enix now lays out the list of their wares, and it shows that some classic Square franchises are making a comeback.

The listing Tobal M (pictured above) is an eyebrow raiser... until you find out that it's a mobile game. Actually, half of their listed playable titles are Mobile only. We can appreciate that the mobile gaming market is growing in Japan, but they have to understand that non-Japanese gamers are going to be a bit bummed.

While we're still taking disappointments, we have to mention that mega-titles like Last Remnant, Dragon Quest IX, and Fabula Nova Crystallis Final Fantasy XIII will only be shown in video form. At least this is playable. Hell, if it wasn't for the obligatory surprise announcements, Square Enix's TGS booth might even be a "pass."

Yeah, I don't really mean that. In fact, while digging around in Square Enix's TGS page (complete with annoying mock show floor noise), I found that line-waiting booth attendees should be able to nab the "Square Enix Music Sampler Vol. 2," which is grade-A swag to a geek like myself. They will have Music CDs and DVDs on sale as well. How did you miss that, IGN?

Hit the jump for a list of titles from Square Enix.





Play Me!
Dragon Quest IV (DS)
Chocobo's Mysterious Dungeon (Wii)
Final Fantasy IV (DS)
Final Fantasy Tactics A2 (DS)
Crisis Core FFVII (PSP)
Final Fantasy CC: Ring of Fates (DS)
DS Style (DS)
Dragon Quest Mobile (mobile)
Ganmoba Comics (mobile)
Dirge of Cerberus Lost Episode (mobile)
Before Crisis Final Fantasy VII (mobile)
Monotone (mobile)
Tobal M (mobile)
Makai Toushi Saga (mobile)
Chocobo de Mobile (mobile)

Watch Me!
Final Fantasy XI Wings of the Goddess (multi)
Last Remnant (PS3, X360)
Dragon Quest IX (DS)
Fabula Nova Crystallis Final Fantasy XIII (PS3, cell)
Dissidia Final Fantasy (PSP)
Final Fantasy VII Advent Children Complete (Blu-ray)

IGN calls this "Kids Corner"
Dragon Quest Monsters Battle Road (arcade)
Dragon Quest Monsters Joker (DS)
Slime Mori Mori Dragon Quest 2 (DS)


http://www.destructoid.com/square-enix-announces-tgs-lineup-lists-tobal-comeback-42177.phtml
 
Hellgate London


Cinematic Trailer 1
[FLASH]http://www.gametrailers.com/remote_wrap.php?mid=22749[/FLASH]

Cinematic Trailer 2
[FLASH]http://www.gametrailers.com/remote_wrap.php?mid=15253[/FLASH]


Guardian Trailer
[FLASH]http://www.gametrailers.com/remote_wrap.php?mid=22866[/FLASH]

BladeMaster Trailer
[FLASH]http://www.gametrailers.com/remote_wrap.php?mid=22858[/FLASH]

Marksman Trailer
[FLASH]http://www.gametrailers.com/remote_wrap.php?mid=22869[/FLASH]

Engineer Trailer
[FLASH]http://www.gametrailers.com/remote_wrap.php?mid=22868[/FLASH]

Evoker Trailer
[FLASH]http://www.gametrailers.com/remote_wrap.php?mid=22867[/FLASH]
 
Far Cry 2 :D

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GC '07: Far Cry 2 First Look
Ubisoft Montreal is going way, way beyond the typical sequel with this stunning follow-up to Crytek's lush tropical shooter.
By Brad Shoemaker, GameSpot
Posted Aug 23, 2007 10:26 am PT

LEIPZIG, Germany--Considering that Ubisoft acquired the rights to Crytek's Far Cry and subsequently pumped out a slew of middling console ports and quasi-sequels, we were inclined to write off the original island hop's first true sequel, Far Cry 2, as another quick cash-in. Boy, were we wrong. A core technology team at Ubi's acclaimed Montreal studio has been working on the game in secret for over two years now, and even though it's still weeks away from even entering alpha stage, the hands-off demo of this PC-only title that we saw today at Games Convention went so far beyond the design of the original Far Cry that we don't even know where to begin talking about it.

We'll start with the storyline, which doesn't seem to be connected to the first game at all. This time around, you'll choose one of around a dozen mercenaries and undertake a mission to assassinate an arms trafficker known only as the Jackal. This arrogant scumdog is supplying two African warlords with the weapons that are keeping their conflict raging--and tearing their beleaguered nation apart in the process. As the game opens, you'll awaken in your hotel room stricken with malaria, with the Jackal sitting across the room and saying words to the effect that you're so pathetically incapable, he won't even bother to shoot you. But he'll leave a pistol by your bedside before he leaves, just in case your sickness gets too bad. Your goal will be to use that gun--or any other destructive means you can employ--to take out the Jackal, and what you do between that opening scene and the eventual completion of your mission will be up to you.

Put simply, Far Cry 2 is the closest game we've seen yet to a true "open world," and that's not just because you can roam around the entire game without ever seeing a loading screen. The only plot and environmental elements that are set in stone--the story's "superstructure," as creative director Clint Hocking puts it--are those described in the previous paragraph. Everything else is mutable, based on your actions, allegiances, and chosen missions, and ultimately the cascading effects of all those choices you make. Both warlords have a command hierarchy of captains and lieutenants, and if you happen to kill one of those underlings, the guys below him will move up to fill the role. You can even take out one of those warlords, and his number-two guy will simply become the new warlord. But it will be up to you whether you take missions from or against those two factions, ally yourself with them, try to take them down, or play them both against the middle. The game will even populate its world with the other selectable characters you didn't choose, and they'll act as agents who are also working in Africa, whom you can befriend and count on in a tight spot. We'll give more info on that later.

The organic nature of Far Cry 2's world doesn't stop at its residents; practically everything we saw during the demo was dynamic and realistic, thanks to the new engine Ubi Montreal has built from the ground up for the game. The game simulates full weather patterns and air currents, so when you see clouds in the sky, they aren't there because an artist painted them on the skybox--they're there because the atmospheric conditions were right for clouds to form. The same goes for falling rain and howling wind, the latter of which will realistically blow tree branches, grass, smoke from fires, and dust from the ground in the same direction it's moving. Those trees can be broken apart, and that grass can be flattened by a passing jeep--and they can both catch fire from any incendiary source, by the way. Heck, we saw a grassy field catch fire from an exploded fuel canister, and the fire actually began to spread in a particular direction simply because the wind was blowing it that way. Hopefully this cyclical example gives an impression of the sorts of dynamic systems at work in Far Cry 2.

As for our demo itself, we saw a brief section of the game where the player had taken a mission requiring him to attack and destroy a fuel depot. This began in a dense, oppressive jungle like those from the original Far Cry, but Hocking commented that the demo began in this area only to show that there will be jungles like those of the first game. The player then moved out into the open to show us a vast, open savannah, the likes of which will apparently make up most of the game's world. That world will apparently be huge; the player raised a paper map (much like a treasure map) and a functional compass to his perspective, and we were told that map showed about one kilometer of terrain, and that this represents just under one percent of the gameworld's total size. Again, you'll be able to roam around that entire world while it streams from the hard drive, without ever seeing a loading screen.

When the player approached a mercenary camp and spied on it with the sniper rifle's scope, we saw a number of guards milling around. One was eating a meal in a hut, two were patrolling around the premises, and so on. Hocking commented that none of these actions are in any way prescripted. That guy won't always be eating in that hut--sometimes he'll be out on patrol, or he might be up in a guard tower, or any number of other actions. The bottom line is, if the game works as designed, you'll never find the exact same situation in the same place twice. In every mission, you'll have to hit the ground running and decide what to do on the fly.

The player engaged the mercs in a firefight after getting too close to their encampment, and jumped into one of their jeeps to make a quick getaway. But of course, the AI characters will know how to use all the equipment in the game too, and they piled into a truck (with a mounted machinegun in the back) to give chase. Again, Hocking said this behavior wasn't at all scripted; instead, the AI had identified the truck as the best means of pursuing and attacking the player, and their route wasn't at all set, either. The truck attempted to ram the player's jeep a couple of times and took some shots at it, but they were defeated when they happened to hit a bump the wrong way and flipped their vehicle. (Hocking seemed genuinely surprised this had happened.) Your vehicles in the game won't burst into cartoon-like explosions at the slightest provocation, but they can certainly be damaged, and will break down after too much abuse.

So what kind of rig will you need to run this beast? The demo we saw was running on what was described as a high-end dual-core system with a GeForce 8800, which is admittedly a beefy PC, but also one that you can actually buy at retail right now. The final specs next spring, however, will be more modest; a fast single-core CPU and a high-end DirectX 9 card will purportedly do the job. The team is weighing the value of adding DirectX 10 features; it's likely those with DX10 support will enjoy a combination of improved performance and some slight visual upgrades. Far Cry 2 is definitely a beautiful game, what with the trees and grass individually swaying in the breeze, tons of particle effects accompanying the weather patterns, and shadows that even lay across that grass in a believable way. But it's not the graphics that has us most exited, but rather the internal stuff going on under the hood: weather, physics, and AI simulations. The demo was finally capped when the player jumped onto a hang glider after his rescue, soaring over the savannah and watching a herd of gazelles scatter below as he swooped low over them.

We try not to give ourselves over to hyperbole around here, so we'll just say that Clint Hocking is either a really skilled huckster, or he's working on a radically innovative first-person shooter that's going to set the PC world completely ablaze. For now, Ubi Montreal is focusing entirely on the PC version of the game, as Hocking says Ubi wants to reestablish itself as a premiere PC developer (though you can bet your sweet derrieres you'll see some version of this game on consoles eventually). We're trying to reserve unbridled excitement for the time being, until the game has gotten a lot closer to completion and we can vet the many ambitious mechanics for ourselves. But between the interesting gameplay Hocking told us about, and the extremely impressive demo we saw firsthand, we think Far Cry 2 is going to give other developers an awful lot to think about--and emulate--when it ships early next year.
 
Sony is a dirty Wikipedia troll, edits Halo 3 article, loves online vandalism
43 comments by Jim Sterling on 09.04.2007
Sony is a dirty Wikipedia troll, edits Halo 3 article, loves online vandalism
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It's not just Electronic Arts getting in on the Wikipedia editing shenanigans, it seems. One of our top tipsters, Action Bastard, has informed us of a certain edit on Halo 3's Wikipedia page informing us, in biased glory, that the game will not look any better than its prequel Halo 2. While such childish trolling is hardly news on the Internet, the fact that Sony itself seems to be the purveyor of the immature mudslinging should be cause for a raised eyebrow and condescending snicker.

The IP address for the recent edit is 217.18.23.2, an IP that just so happens to belong to Sony Computer Entertainment Europe in Liverpool, UK. Naughty naughty. Checking out the IP's history on Wikipedia, we see a few other instances where SCEE has shown its maturity and sensibility. Because they are funny, I have contained them after the jump. In the meantime, remember that the Internet has WikiScanner now, Sony, and any company that wants to indulge in this kind of infantile behaviour will be caught and made to look like a bunch of incompetent boobs.
 
Mercenaries 2 Not Blowing Shit Up This Year

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Pandemic Studios free-roaming shooter Mercenaries 2: World In Flames looks like it won't make its previously planned ship date of holiday 2007. According to CVG, the game has been pushed into 2008, with retailer Gamestop backing up that claim, informing customers today that it has been delayed to April of next year.

Mercenaries 2 publisher EA did not provide an official reason for the delay to the European outlet, but I suspect dev kit eating goblins were involved. While most delays are a good thing ultimately for gamers because it afford opportunity for polish, this one is doubly beneficial, giving us more cash to spend on the other bazillion must-haves this season.
 
EA Sports' Moore Puts ESPN in Crosshairs
By Kris Graft Print | Send to a friend | Email the editor


Former Xbox head Peter Moore is looking to shake up EA Sports in a big way as the division’s new president, reports the New York Times.
ImageAs head of Xbox, Moore was known for making some bold statements. This trait hasn’t been lost since he moved to EA, where he officially started this month.

“There is a great opportunity to take EA Sports and turn it into a general sports brand that can compete not only with Take-Two and Konami and the other usual suspects in the videogame world…[but also] to look at ourselves in a different way and compete with the likes of Nike and ESPN to win the hearts and minds of a very desirable demographic group, which is the 14-to-34-year-old male worldwide” Moore told NY Times’ Seth Schiesel.

Moore reportedly wants to take advantage of the EA Sports brand to the fullest extent, further utilizing the name in broadcast sports, sports camps and licensed consumer products.

One idea Moore is tossing around is a global EA Sports-branded sports news and social networking site that is more extensive than Yahoo and ESPN’s sports offerings. "...I think we have an opportunity to aggregate information and bring it to life with video technologies," he said.

As for videogames specifically, he said he wants to focus more on the PC,
which is the prime gaming platform in China and South Korea. He’s also reportedly set to announce EA Sports GameShow later today, an online, ad-supported (i.e. free) multiplayer trivia game that is slated to hit PCs in the fall. It will supposedly mark the beginning of a stronger online presence of the EA Sports brand.

“It may sound like heresy, but I’m not here to just sell more Maddens and more FIFAs,” Moore said. “Protecting our base is very important, but I didn’t come here to just maintain the status quo and build the business 5 to 7 percent a year.”

Videogame and Internet analyst Ben Schachter said Moore has his work cut out for him. “They have certainly been successful in areas like football, but the big question going forward is whether they can actually grow the user base and get these young male consumers to buy more EA Sports products,” Schachter said. “They are competing not only against nonsports videogames but also the MySpaces and Facebooks of the world, and they need to find new ways to bring in those potential customers.”

http://www.next-gen.biz/index.php?option=com_content&task=view&id=7049&Itemid=2
 
AUSTIN 2007: How Final Fantasy XI Solved Farming
Plus, Square Enix's next MMO headed to all consoles -- except Wii.
By Scott Sharkey, 09/06/2007
Final Fantasy XI Producer Hiromichi Tanaka hit the floor today at the Austin GDC loaded with info, not all of it entirely to do with Final Fantasy XI.
media

Besides extolling the virtues of using the same servers for all regions (everyone has to sleep, and one country's peaks will fall into the others valleys,) he was happy to announce that FFXI's gil-seller problem is just about licked and eager to share the trick with everyone else.

Global Online Producer Sage Sundi stepped in to explain. Aside from the usual vigilant log checking, he advised that exclusively eliminating the actual pushers and their caches of in-game loot is a temporary solution at best, and can possibly make things worse. Wiping out the banks just makes farmers work that much harder to recover the loss. The best method is to aggressively go after the farmers themselves by making changes to the game itself that will render their methods ineffective, without adversely impacting legitimate players -- like a monster they added to high level fishing areas that tends to eat low level botters who don't have any business being there. He explained that while "just like in America, no one in Japan likes working with lawyers," coordination with a legal team helps a lot, even if it's frustrating and time consuming.

With all that, they believe they've dropped the number of actual farmers by 90, and the statistics seem to back it up. Over the last year, the value of gil has been deflating, almost down to its early 2006 levels.

Tanaka also spoke a bit about PlayOnline, otherwise known as that annoying front end that doesn't do anything that you have to click through to play online. "The concept was first envisioned not just as a platform for online games, but as a platform for downloading music and media," he said. "Features such as music download have not been realized."

Finally, he talked a little bit about the future beyond FFXI. "We realize there are some limitations to Final Fantasy XI...compared to [current] platforms, FFXI's looks may seem a little outdated."

Square-Enix has been working on a next-generation MMO, first announced at E3 2005 and seldom mentioned since. Tanaka did, however offer assurances that "development on this is progressing smoothly." The still unnamed MMO is being developed for Square's own cross-platform middleware engine, formally called the "White Engine," which is also being used for Final Fantasy XIII. The new MMO should be, like FFXI before it, available across all current platforms, with one notable exception: Wii.

"As for Nintendo Wii, it would be pretty difficult. Nintendo is not currently allowing cross-platform [online] titles," he said. "Currently we are not looking at Wii as a platform for the new MMORPG. It is possible technically, however."

No more details were forthcoming, but will probably be along some time soon. Tanaka ended saying it won't be much longer before he could unveil more secrets.


http://www.1up.com/do/newsStory?cId=3162584
_____________________



I am sort of excited about a new mmorpg, but i finally kicked the ffxi habit.. been sober for 8 months

that shit ate up my time like nothing before, i quit that game 3 times, kept coming back for more, i cant tell you how many jobs i leveled. i liked it better than WoW.

to bad for the wii, thats why it makes a great sescond system at least my 360 will support the new mmo, but they did say the wii is technologically capable but nintendo is not willing to play ball. This leads me to believe that the wii's internet capabilities could be opened up more and that an external hard drive is also possible since mmorpgs require a full installation and room for updates so it can run of the Hard drive and not the cd.
 
I wanna spend $399 all night (and play Guitar Hero every day)

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Okay, before you lolz out loud at people willing to spend $399 on a plastic Guitar Hero controller painted with some KISS artwork, read the fine print: it's actually a real guitar that's been modded to have the GH fret buttons and strum bar put in. Who's laughing now, eh?

Well, we would be, if this wasn't so freakin' cool. Gamespot has the details on this axe, which is currently only for the PlayStation 2. The question remains though: Can you re-string this sucker and jam out for reals? No one knows. Maybe that's just too much rockination for one instrument to bear. Come on, it already has Gene Simmons' tongue on it, what more could you ask for?
 
Yahoo Finance: Pokemon franchise has netted Nintendo $15 BILLION!

According to Yahoo Finance, the total Pokemon franchise has netted Nintendo a massive $15 BILLION US dollars. We all knew Pokemon was a global success, but still $15 billion for Nintendo on the back of Pokemon's success is pretty amazing.

quote:

Most adults still find Pokémon difficult to grasp. The numbers are easier: The franchise, originally based on a trading-card game, has raked in a total of $15 billion for owner Nintendo. It was less lucrative for 4Kids Entertainment, the New York-based company that licensed the U.S. rights for Pokémon merchandise until two years ago. "We got a royalty, which was great," says 4Kids CEO Alfred Kahn. "But we didn't get the gross margin."

So 4Kids set out to beat Pokémon at its own game. The company formed a joint venture with Chaotic USA, which had snapped up a Danish trading-card game called Chaotic. The companies revised the game, added an online element, and are planning a U.S. launch in September that's tied in with a cartoon on the Fox network.



News Source: Yahoo
 
Rogue with Twin Blades of Azzinoth sells account for almost $10,000

Posted Sep 16th 2007 8:54PM by Elizabeth Wachowski
Filed under: Guilds, Odds and ends, Making money

What can you do with $10,000? You can buy a nice used car, five awesome computer systems, 2,000 Happy Meals or 40,000 gumballs. You can also apparently become the best geared rogue in the world.

Zeuzo, a rogue from Method on Sylvanas-EU, has reportedly sold his account for 7000 euro, or $9,500. Zeuzo's gear includes the legendary sword set Twin Blades of Azzinoth, 4/5 Tier 6, and many other Hyjal/BT loots. The new owner has transferred to Kazzak and is happily PVPing (reportedly quite badly) under the name Shaks.

I would have assumed that Method would be about ready to kill Zeuzo for profiting off of their guild's hard work, but forum rumor has it that Zeuzo's now playing a brand new rogue in Method. So they can't be too mad at him. If someone in my guild was able to get $10,000 for their account, I certainly wouldn't fault them selling it ... particularly if they cut me in on a share of the profits.

One more interesting thing: looking at Shaks' profile, it hasn't been updated since September 3rd. Considering all the publicity this has gotten, there's a good chance that Blizzard has banned the account, and Shaks is 7000 euros poorer while Zeuzo's laughing at him from a beach in Cancun.
:lol::lol::lol::lol::lol::lol::lol:

http://www.wowinsider.com/2007/09/16/rogue-with-twin-blades-of-azzinoth-sells-account-for-almost-10/
 
Confirmed: RadioShack to start selling games in-store

20 Comments by Kyle Orland Sep 18th 2007 11:37AM

Update: A RadioShack manager who wishes to remain anonymous has confirmed to Joystiq that the retailer will begin selling games and hardware in most of their stores nationwide on Sept. 24. The selection of titles will include Halo 3 (available at launch on Sept. 25), Madden 08 and "every major launch title for the holiday season" according to the source, who was briefed on the plans by a corporate broadcast.

Fourteen games in all will be available through the holiday season, though a list of specific games was not available. In addition, 2,500 of the chain's 6,000+ stores will be selling Xbox 360, Wii and PS2 (but not PS3) hardware in-store -- other locations will be able to special order hardware at a customer's request.

According to our source, the focus will not be on just selling the systems and games, but also the associated accessories and cables that Radio Shack specializes in (and makes the most margin on). After the holidays, the retailer will probably suspend the game sales program "unless it does really well," our source told us. The program will be promoted to consumers in RadioShack's October flier.

Original Post: GameShack, anyone? Analysts are predicting that venerable electronics retailer RadioShack is looking to increase the video game presence in its 6,000 locations across the U.S. Media reports cite analysts from Citigroup and Credit Suisse as predicting the company will start testing game sales in their brick and mortar locations as early as this holiday season. One analyst note suggested stores would be limited to 14 games per location to start. Not exactly numbers to strike fear into the heart of GameStop ... at least not yet.

The Shack has offered a wide selection of games and hardware on its website since 2005 but their in-store gaming selection has been traditionally limited to memory cards, controllers and other accessories. The move into the thriving game industry might be an attempt to reverse three quarters of declining sales for the retailer, yet RadioShack stock was down 6.6 percent Monday on fears that selling games might further depress earnings. Go fig.


http://www.joystiq.com/
 
12 Year Old Gets $6.5M for Gaming Company
Posted by samzenpus on Thursday September 20, @05:39AM
from the that's-a-lot-of-candy dept.
Businesses Games


Bayscribe writes "A Silicon Valley company co-founded by a 12-year-old has just raised $6.5 million in venture capital. PlaySpan, based in Santa Clara, Calif. says it offers game publishers a technology that lets users make payments and shop for other items. It calls itself the first "publisher-sponsored in-game commerce network." Arjun Mehta, a 6th grader, says on his Web site that he is passionate about software that can make the game experience more "rewarding," and that he started the company last year in his garage. He paid for it from earnings made from selling online game items he won."
 
September 20, 2007

Wii Sports, Monster Hunter Top Japan Game Awards

Wii Sports, Monster Hunter Top Japan Game Awards Japan's Computer Entertainment Software Association (CESA) has announced the winners of this year's Japan Game Awards, which it sponsored.

Wii Sports and Monster Hunter Portable 2nd for the PSP both took home the Grand Award; the former for its successful campaign to earn players in new demographics -- women and seniors in particular. Monster Hunter 2nd, in particular it's ad-hoc multiplayer mode, was recognized for core appeal as a "social phenomenon" among students in high school and junior high.

The complete list of CESA's Japan Game Awards winners follows:

Grand Award Winners
Wii Sports (Wii)
Monster Hunter Portable 2nd (PSP)

Award for Excellence Winners
Wii Sports (Wii)
Okami (PS2)
Gundam Musou (PS3)
Legend of Zelda: Twilight Princess (Wii)
Dragon Quest Monsters: Joker (DS)
New Super Mario Bros (DS)
Blue Dragon (Xbox 360)
Pokemon Diamond/Pearl (DS)
Metal Gear Solid Portable Ops (PSP)
Monster Hunter Portable 2nd (PSP)
Ryu ga Gotoku (PS2)
Professor Layton and the Curious Village (DS)
Lost Planet: Extreme Condition (Xbox 360)

Best Sales Award Winner
Pokemon Diamond/Pearl (DS)

Global Award: Japanese Product Winner
Dead Rising (Xbox 360)

Global Award: Foreign Product Winner
Gears of War (Xbox 360)

Special Award
The Idolm@ster (Xbox 360)
Love and Berry Dress Up and Dance! (DS)

The final votes and winners for the Amateur and Future divisions -- which covers games not yet released -- will not be revealed until Friday and Sunday, respectively.
 
Price Cut Works: Xbox 360 Demand Matches Wii Demand in August

The Microsoft has been cramping the PS3’s style from the get-go. If it wasn’t advertising Gears of War on PS3 preorder pages, illustrating the 360’s cost advantage with beer, or crashing the PS3’s European launch, the company was spending beaucoup bucks on exclusive content for multi-platform games. But when Microsoft answered Sony’s $100 PS3 price reduction with one of their own in August, they not only put the Xbox 360 Premium substantially below the PS3’s price point, but the Core System within striking distance of the $250 Wii. Should Sony and Nintendo be shaking in their boot cycles?

Microsoft’s strategy of cutting prices across the board appears to have been effective. The chart below shows online retail demand for the US market, based on people shopping consoles at SKU level pages. What’s interesting is how the directional changes between the Wii and 360 diverge in August; excluding the most recent month, these two consoles follow very similar trends. In terms of hardware, the Xbox 360 is the only console that didn’t experience a substantial decline in august shoppers.


MF-Game-Sept1.1.gif


* Demand for the Wii and PS3 is nearly tied, with both consoles receiving just under 600,000 online shoppers in August.
* From July to August, demand for the Xbox 360 climbed about 2%. At the same time, Wii demand fell by 15%, the largest drop since January, when the console was recovering from the holiday rush.
* Despite Sony’s $100 price cut in July, PS3 demand declined by over 16% in August. It should be noted that demand for the PS3 is nearly 35% higher than it was in the 3 months leading up to the price reduction.
* In August 2007, 360 Demand is more than 40% higher than it was in August of 2006.

How has this – and the PS3’s - price reduction impacted the market? Looking at June (the month prior to the PS3’s announcement) and August (after both price cuts were announced) illustrates a dramatically different console market. The following graphic demonstrates this change, showing the total number of shoppers for each console, as well as the overlap between each console.




MF-Game-Sept-Overlap2.1.gif



* Demand for both the 360 and PS3 have grown dramatically in terms of demand, while the Wii shopper count has declined.
* Overlap between the Wii and the 360 grew by nearly 6000 people. Since the Wii’s demand also fell, a much higher percentage of Wii shoppers are now considering a 360. This is also true of Wii shoppers considering a PS3.
* Given the growth in both PS3 and Wii demand, over the time period, overlap has actually fallen on a percentage of total shoppers for both consoles, potentially indicating that consumers have made up their mind about with platform to pursue.
* Nearly 1.4 % of console shoppers considered all 3 consoles in August, up from 1.1% in June.

With Halo 3 coming out next week, Microsoft has another monster card up its sleeve. Come back next week to see how it all ties together.



http://blog.compete.com/2007/09/19/xbox-price-cut-match-wii-demand-ps3/
 
12 Year Old Gets $6.5M for Gaming Company
Posted by samzenpus on Thursday September 20, @05:39AM
from the that's-a-lot-of-candy dept.
Businesses Games


Bayscribe writes "A Silicon Valley company co-founded by a 12-year-old has just raised $6.5 million in venture capital. PlaySpan, based in Santa Clara, Calif. says it offers game publishers a technology that lets users make payments and shop for other items. It calls itself the first "publisher-sponsored in-game commerce network." Arjun Mehta, a 6th grader, says on his Web site that he is passionate about software that can make the game experience more "rewarding," and that he started the company last year in his garage. He paid for it from earnings made from selling online game items he won."
:eek:
 
EA releases Madden '08, Tiger Woods PGA TOUR '08 for Mac... for preorder




At WWDC this past June, EA surprised us with a promise of simultaneous Mac release for some of its popular PC games. As we learned later, the games weren't exactly true, "native" Mac OS X versions, but simply wrapped up in a porting engine limited to Intel Macs. We also learned that EA uses the same slight-of-language marketing techniques as the rest of the software industry; when the company says July, it actually means August or—in the case of Madden NFL '08 and Tiger Woods PGA TOUR '08—October. Hey, at least EA didn't promise June, only to bump all the games to October so it could release a mobile phone.

That said, the final two games from EA's originally promised lineup are now available in the Apple Store for preorder. While October is a far cry from "simultaneous release" with their PC counterparts, both games are slated to begin shipping in 3-4 weeks. Porting shortcuts aside, this still marks a better release schedule for Mac games than what we're used to in the past, the improving nature of which we explore more thoroughly in last month's state-of-Mac-gaming write-up. As long as Mac gamers respond positively to these new offerings from an industry titan, we might very well see more releases landing sooner from here on out.
 
Home delay "disappointing" - MS(News)

by Rob Purchese Rob Purchese
Game Info:


Microsoft bigwig Neil Thompson has told GamesIndustry.biz that he thinks the PlayStation Home delay is down to Sony underestimating the challenges of the platform.

The Entertainment and Devices boss for UK and Ireland went on to say he was disappointed in the hold up, but denied that the lack of a PS3 price cut had played into Microsoft's Christmas-themed hands.

"I think one of the disappointing/interesting things I heard from [Sony] at the Tokyo Game Show was that they just delayed the [Home] online service delivery again," Thompson told GamesIndustry.biz. "That's more interesting, because I think they underestimated how challenging it is to deliver this sort of service, and to deliver the elements of the service that consumers really want."
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"It would be good to see the reality versus what they had on the blueprints - what they wanted to deliver against what they can actually deliver, because I know they generated a lot of interest based on what they said last year."

When probed about the new DualShock 3 controller, Thompson said he felt Sony was forced to release things early in order to try and counter the progress of the Xbox 360.

"When I went to E3 two years ago, and they were showing a lot of their first PS3 stuff there, it felt to me like they'd rushed a lot of things out because they felt the momentum on 360 was growing at a rapid rate, and they felt they had to come out with something early."

"I think it's fair to say that over the last 12 months or so it has become more and more apparent (probably) to the market - and Sony are a bright bunch so they'll understand this - [that] there are certain aspects in the way they're offering the product that aren't resonating enough - or perhaps they've inbuilt too much cost in things."

On the other hand, Thompson was quick to sing Nintendo's praises, acknowledging the vision and execution of its motion-sensing master plan.

"Perhaps Nintendo really did a very clever thing, they went for quite simple innovation, but it was aligned to where certain broad-range consumers' demand was. That's always the tricky thing with technology - not finding out what's technically possible, but what technology consumers will actually want and desire."

In the full interview that will be available on GamesIndustry.biz on Monday, Thompson delves into the crevices of Xbox Live, the challenges of the Asian market, and the forthcoming launch of Marketplace.



http://www.eurogamer.net/article.php?article_id=83972
 
Rumor: Capcom and SEGA hold off on several PS3 titles, waiting for Halo 3

Rumor has it that Capcom and SEGA at TGS revealed that a number of PS3 titles they currently have in development are on hold as they are awaiting to have a better view of the market conditions following the launch of Halo 3 next week on the Xbox 360.

quote:

But the biggest news coming out of TGS is the news Capcom and SEGA let loose today.

Both major publishers announced that several PS3 titles, that are currently in development, are being put on hold till they can better assess the market following Halo 3’s release.



News Source: xboxfamily
 
46f439917ebfd_featured_without_text_466a7b76b6651_featured_without_text_worldofwarcraft.jpg


ON Delivers World of Warcraft TV
by Chris Faylor Sep 21, 2007 5:25pm CST
Original online video content provider ON Networks has premiered its World of Warcraft-focused pseudo-television series, ON Warcraft.

Equated to ESPN's SportsCenter, ON Warcraft hosts Arwen Lietz and Marc Majcher guide players through Azeroth, providing "informative play-by-play commentary," "exclusive gameplay footage," and "never-before-seen screenshots" along with way. The initial segments cover topics such as Omor the Unscarred and Watchkeeper Gargolmar.

Available via ON Networks' official site and iTunes, the show is said to be part of the company's "collection of smart, short-form entertainment that can be watched anytime, anywhere and on any device."

"The show is for any of these players--from casual gamers to serious raiders--who want to enhance their gameplay and maximize their efficiency in the game," said producer Cliff Wildman. "The debut of ON Warcraft is sure to appeal to the legions of WoW players."

http://www.shacknews.com/onearticle.x/49086
 
I was reading about this game in the last gameinformer

looks hot

_______________________________


EA Confirms Dead Space Survival Horror Game

EA Confirms Dead Space Survival Horror Game Officials from Electronic Arts have confirmed the existence of a new intellectual property for the company, in the form of forthcoming console-only game Dead Space. The game is being developed by the company’s EA Redwood Shores Studio, and is described as a “third-person sci-fi survival horror experience”.

In the game, players will take on the role of Isaac Clarke, an engineer on an otherwise routine mission to fix a communications system on a mining ship who "awakes to a living nightmare when he learns that the ship’s crew has been ravaged by a vicious alien infestation." Clarke must then "fight through the dead silence and darkness of deep space to stay alive."

No screenshots of the game have yet been released, but the official website shows artwork implying a look and feel similar to movies such as the Aliens tetralogy, with consumer magazine Game Informer comparing the game’s atmosphere to Paul W. S. Anderson’s 1997 movie Event Horizon.

Executive producer Glen Schofield (From Russia With Love, The Godfather) commented, “This team has worked on some tremendous properties but we have always wanted to work on something that was darker and creepier. We are all such huge fans of the horror and sci-fi genres; we wanted to create the most terrifying game we could, and keep the player on the edge of his seat the entire time.”

Under development at EA's Redwood Shores studio, Dead Space is expected to be released in autumn 2008 for both the Xbox 360 and PlayStation 3.
 
Valve Announces Pre-Purchase for Orange Box



orange_box-1-thumb.jpg


The only thing better than a pre-order is a Valve pre-purchase, where you get to download, but not play, the game before it officially goes on sale.

Starting today Valve and GameStop have teamed up to pre-sell the PC version of The Orange Box to gamers interested in that whole pre-purchase concept. Anyone who pre-orders the game before Oct. 10 gets 10 percent off the regular price plus they can download and play the beta version of Team Fortress 2.

Hit the jump for all of the tantalizing details.

VALVE AND GAMESTOP ANNOUNCE PRE-PURCHASE PROGRAM FOR THE ORANGE BOX

Pre-Purchase The Orange Box for Special Price and Join the Team Fortress 2 Beta Now

September 24, 2007 - Valve and GameStop today announced that those who pre-purchase the PC edition of The Orange Box at GameStop, the world's largest video game and entertainment software retailer, before October 10th will save 10% off the regular price and gain access to the beta version of Team Fortress 2 for the PC.

The Orange Box, penned by IGN as ".the package which could legitimately be called the deal of the century," features three highly-awaited new games by Valve: Half-Life® 2: Episode Two, the second installment in the Half-Life 2 episodic trilogy; Team Fortress® 2, the sequel to the game that put class-based, multiplayer team warfare on the map; and Portal, the game that blends puzzles, first person action, and adventure gaming to produce an experience like no other.

To bring gamers up to date with the Half-Life 2 universe, The Orange Box also includes Half-Life 2, the best-selling and highest-rated action game series of all time, and the episodic debut Half-Life® 2: Episode One-together, more than 30 hours of award-winning gameplay. Customers who already own these titles will have the ability to conveniently "gift" them to a friend upon official release of The Orange Box.

Starting immediately, those who pre-purchase The Orange Box for PC at any GameStop retail store in the US will receive a key-code and instructions to download and activate the beta release of Team Fortress 2 from Steam. The beta will conclude with the release of The Orange Box on October 10th. This year's most anticipated online action game, Team Fortress 2 delivers new game types, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.

The Orange Box will have a suggested retail price of $49.95 on the PC and $59.95 on the Xbox® 360 and Playstation® 3 console systems. The 10% pre-purchase discount also applies to all three versions at GameStop and participating retail outlets.

For more information about The Orange Box, please visit www.steamgames.com.


http://kotaku.com/gaming/not-halo-3-news/valve-announces-pre+purchase-for-orange-box-303137.php
 
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