PS3 vs. Xbox 360 ports - Microsoft's rebuttal

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True Fist of the North Star
OG Investor
Feature: PS3 vs. Xbox 360 ports: The cold, hard truth UPDATED

GamePro examines four recent multi-platform titles to find out if the "Xbox 360 is better." UPDATE: Microsoft issues a rebuttal to our findings...read on for the full text.


UPDATE: In response to this article, Microsoft's global marketing director, Albert Penello, offered the following response to GamePro.

We have to disagree with your conclusion that the trend of Xbox 360 versions of games being best is changing, especially when you look at the entire catalog of multiplatform titles available. We also feel there were some key features of Xbox 360 games that deserved a little more play in your reviews. For multiplatform console owners, Achievements and Gamerscore have to be listed as an influencing factor to purchase the Xbox 360 version; their success and popularity is undeniable. The fact that other consoles have not implemented anything like this across every game should not be a reason to leave these features out of consideration. Plus, with Xbox 360 the capability for controller rumble comes standard, not as a future option and you get all the benefits of Xbox LIVE and its community of more than 10 million members.

"The cold, hard truth" is that Xbox 360 has the best games - and industry reviewers and consumers agree. Xbox 360 has more games with an aggregate review score of 90 or higher than the competition combined and multiplatform titles regularly sell better on Xbox 360. The majority of games are still lead developed for Xbox 360 and Xbox LIVE simply makes games better. The competition between platforms is great for gamers and in 2008 we are going to continue to work with developers to push the boundaries of our platform and the LIVE service to make sure the best game experiences continue to be on Xbox 360.

Is Penello on the money? Leave your comments below!

GamePro's original story follows:

PlayStation 3 or Xbox 360? PlayStation 3 or Xbox 360? It's hard enough deciding which console to buy, let alone worrying over which version of a multi-platform game is worth your money. Games make or break any console, but when two systems have the same game, which version do you get? For anyone who has only one console, the answer is obvious. If you've yet to pick up an Xbox 360 or PS3, or are fortunate to own both, however, that choice can be a tough one.

The common wisdom is that Xbox 360 versions are typically better than their PS3 counterparts, and this is true in part. The PlayStation 3 2006 launch lineup was choked with quickie ports that did little to tap into the system's power, and a few high-profile games (Madden 08, for one) were undeniably superior on the Xbox 360. But as you'll soon see, that trend is changing...and fast.

By picking apart four recent, triple-A multi-platform games--Assassin's Creed, Burnout Paradise, Call of Duty 4: Modern Warfare, and Devil May Cry 4--we're aiming to settle the contest over which console has the advantage in multi-platform releases moving forward. This is more than just gazing at screenshots--we're delving deep to discover the best controls, loading times, and online integration.

ASSASSIN'S CREED

Control: The Xbox 360 excels with first-person shooters, but third-person action games...not so much. As such, the Sixaxis is better suited for free running about the ancient domains of Assassin's Creed. Both versions are responsive, yet the control scheme makes more sense on a Sixaxis versus an Xbox 360 controller. For example, free running is done by holding down R1 on PlayStation 3, whereas you need to pull on the right trigger when playing on an Xbox 360. Using R1 feels better than having to depress the trigger-it's an easy kill for the PlayStation 3.

Graphics:
At first glance, you might not see anything that separates the two versions of Assassin's Creed visually. Both exude an impressive amount of detail in their environments and characters, along with gorgeous animations. Switching between the two on the same display, however, shows noticeably differences in the lighting and slight variations in framerate. Xbox 360 fares well under Altair's blade, boasting better lighting and a smoother performance. This isn't to say the game's a stuttering mess on PlayStation 3; on the contrary, it still looks fantastic. But you'll notice minor slowdown when moving the camera in crowded areas and the lighting isn't nearly as appealing. Overall, the Xbox 360 version just looks better.

Load times: Despite being an open-world game, Assassin's Creed is a hodge-podge of loading times. Booting up the game on PlayStation 3 takes longer than on Xbox 360, but loading up some levels takes noticeably longer on the latter. It's essentially a wash since both systems have a mix of short and long loading times.

Online integration: Assassin's Creed sticks stubbornly to its solo experience, offering no online features of any kind on either platform. We're going to call this one for Wii since it's the only system that allows you to read this article using the console's web browser while simultaneously playing Assassin's Creed on either PlayStation 3 or Xbox 360.

EDGE: Xbox 360 version

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And then there was light . . . on Xbox 360.​

Summary: If looks could kill, the PlayStation 3 version of Assassin's Creed would be dead. The Xbox 360 version emerges as the definitive version because of a superior presentation, even if just barely. The Xbox 360 isn't the ideal option for controls given better button mapping on the Sixaxis, but that doesn't prevent it from being solidly responsive. It's also worth mentioning that the PlayStation 3 version plays beautifully now thanks to a crucial patch; upon initial release, it had severe performance problems and lockups that were absent from the Xbox 360 version.


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BURNOUT PARADISE

Control: Differences in control between the two versions of Burnout Paradise largely come down to preference. The game is incredibly responsive and tight with its controls. The Xbox 360 controller's triggers feel better for acceleration than the L2/R2 buttons on a Sixaxis, but really, it's a subjective point. You simply won't find any gaps between the two games here.

Graphics: As with the controls, you'll be hard-pressed to denote any significant graphical distinctions between the Xbox 360 and PlayStation 3 versions of Burnout Paradise. EA Criterion has done a bang up job keeping the two games even visually. Both consoles squeeze out a fantastic 60 frames-per-second and the detailing on vehicles, buildings, and environment in general is superb.

Load times: Burnout Paradise begins to show favor for PlayStation 3 when clocking its loading times. Both versions require a lengthy initial boot up upon entering the disc into either console, but it's slightly longer on Xbox 360. Even more, there's a split second longer of a wait on Xbox 360 between hitting the triggers to enter an event and it actually beginning. To be certain, we're nitpicking because the game does well in keeping things seamless. But in the end, the PlayStation 3 version is just a bit snappier.

Online integration:
Surprisingly, the PlayStation 3 version of Burnout Paradise leads its Xbox 360 counterpart. How is that possible given the might of Xbox Live? A cleaner interface, easier access to online features, and smoother performance online afford PlayStation 3 the edge. Dedicated servers ensure stability during multiplayer races; moreover, the game was optimized for the console, so it just runs better on it when playing online. Alex Ward, head of EA Criterion, has long touted the company's love affair with the open-ended PlayStation Network and it definitely shows.

164668-4-1.jpg

The PS3 version plays like a shark--fast, furious, and out for blood.
EDGE: PlayStation 3

With controls, graphics, and loading times nearly identical between the two consoles, Burnout Paradise flips a bitch with superior online integration on PlayStation 3. It's a shock, to be sure, given the dominance of Xbox Live over online gameplay; however, dedicated servers and generally smoother online performance means the PlayStation 3 takes pole position.

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CALL OF DUTY 4: MODERN WARFARE

Control: Whereas the Sixaxis is better suited to Assassin's Creed, the Xbox 360 controller fits perfectly with the first-person shooting of Call of Duty 4. Beyond the feel of the controller, camera movement appears smoother and faster on the Xbox 360. Even with the look sensitivity set to identical levels, the camera on PlayStation 3 moved at a rate that's a fraction slower than on Microsoft's system.

164668-3-1.jpg

Taking aim is easier on Xbox 360 thanks to its FPS-first controller.​

Graphics: You don't need night-vision or infrared goggles to see how gorgeous Call of Duty 4 runs on both systems. Infinity Ward clearly wanted both PS3 and Xbox 360 owners to have identical visual experiences. As such, neither version experiences framerate hiccups, and there's no substantive differences in visual quality. Your terrorist killing experience looks just as good on PlayStation 3 as it does on Xbox 360. Enjoy.

Load times: Extensive optimization by the Infinity Ward team leaves the loading times virtually identical between the PlayStation 3 and Xbox 360 versions. During the campaign, most loading occurs in the background of cutscenes so you don't notice it. Since the cinematics are exactly the same between the two games, we can infer that the loading times are the same or that the difference is negligible. In multiplayer, there's no discernible difference in loading times for matches.

Online integration: Impressively, there aren't that many differences between the two versions of the game when it comes to online play. Call of Duty 4 essentially plays the same on both, but it's important to note the technical differences. First, Xbox Live displays the number of players logged into the game, ala Halo 3, whereas that information isn't available on the PlayStation 3 version. Second, getting into a match takes practically no time at all on PlayStation 3 and they're remarkably stable. Peer-to-peer networking over Xbox Live can yield unstable matches, although the experience was pretty good overall. It is worth noting that patches are required before heading online with the PlayStation 3 version that aren't needed when playing on an Xbox 360.
164668-6-1.jpg

Peer-to-peer multiplayer is the Devil.​

EDGE: PlayStation 3 version


Surprised? We were. You couldn't be blamed for believing that the Xbox 360 had the upper hand with this multiplayer-dominated game thanks to Xbox Live; however, superior execution on PlayStation 3 makes it the better version. Control preferences (or friends lists) may lead you to play on Xbox 360, but you simply cannot deny that Call of Duty 4's online functionality works better on PlayStation 3. Stable, dedicated servers are preferable to peer-to-peer networking any day of the week. Since it carries all of the same features as Xbox 360, that key element gives PlayStation 3 a big boost.


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DEVIL MAY CRY 4


Control:
Even though it lacks the vibration of an Xbox 360 controller, there's no question the Sixaxis is better for playing Devil May Cry 4. Much of this is due to the series' history as a PlayStation 2 exclusive, so it naturally works well with the layout of the controller. The face buttons are simply easier to use for combos and the shoulder buttons, particularly R1, are superior for targeting over the right bumper on Xbox 360. In terms of responsiveness, both versions fare just fine but there's no doubt that the Sixaxis enables better control of the action.

Graphics: You'll be hard-pressed to find any significant advantage to the presentation in either the PlayStation 3 or Xbox 360 versions of Devil May Cry 4. Even after putting on our Coke-bottle glasses we couldn't find any substantive differences in the two games. This is definitely a surprise, mainly because the game was originally a PlayStation 3 exclusive and we expected it to out-class its Xbox 360 sibling. Instead, they're identical.

Load times: What's impressive about Devil May Cry 4 is that there are few moments when you're waiting for the game to load in either version. Capcom has done a great job of minimizing loading times within the game. Whenever you move from one area or room to the next, a black screen will flash for a second or two. On PlayStation 3 that time is cut in half, but only due to a lengthy install process when you first boot up the game. As has been reported, Devil May Cry 4 spools 5 GB of data onto your hard drive in an obscene 20+ minute install. The fact that it's mandatory makes it utterly ridiculous. Capcom went so far as to urge gamers to "grab a sandwich" to pass the time during the install. How about they make me a sandwich to make up for the wait? Absolutely no contest here: the Xbox 360 crosses the finish line before PlayStation 3 can even load it up.

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To Capcom, With Love: Make me a sammich.​

Online integration:
Since Devil May Cry 4 doesn't pack in multiplayer of any kind, it's all about leaderboards for tracking your end mission rankings. Both versions support them so there's no definitive advantage for one console or the other.

EDGE: PlayStation 3


164668-2-1.jpg

Would a rose on any other console look as sweet?


Were it not for the lengthy install required on PlayStation 3, it'd be an easy choice. Devil May Cry 4 controls better on PlayStation 3, but is less of a hassle on Xbox 360. The Xbox 360 controller just can't match the feel of a Sixaxis when hacking up demons. When it comes down to it, controls trump loading times--especially in a fast-paced action game like Devil May Cry 4. PlayStation 3 eeks out a victory, but only by the slimmest of margins.




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CONCLUSION

While we can't definitively name one console as having better multi-platform releases across the board, there's a clear winner among these four games: PlayStation 3 beats the Xbox 360 handily. Call of Duty 4 plays nearly the same on both systems, differing only in superior online integration on PlayStation 3. With Devil May Cry 4, the game is all-around better on PlayStation 3 (despite the horrendous installation process). Burnout Paradise emerges as decidedly better on Sony's system thanks to EA Criterion's decision to make it the leading version of the game. The exact opposite is true for Assassin's Creed where Xbox 360 beats out its PlayStation 3 counterpart visually.

Judging by what we've seen with these recent games, you may be better off picking up PlayStation 3 versions of high-profile multi-platform games for the time being. The notion that PlayStation 3 ports are inherently inferior to Xbox 360 simply doesn't hold water these days. Some games do perform worse on Sony's console--Blacksite: Area 51 has been plagued with performance issues, for instance, and The Orange Box suffers from groan-inducing load times and chugging framerates.

These issues are slowly being addressed, though, as many publishers are starting to churn out multi-platform releases with an eye for the PlayStation 3. LucasArts recently announced an initiative to make the PS3 their leading platform for development, joining a growing wave of developers seeking to improve multi-platform games heading to Sony's console. With any luck, this movement will result in better performance for all gamers, Xbox 360 and PS3 alike. For now though, just enjoy fragging terrorists, crashing cars, and slicing demons in half on your PlayStation 3.

OVERALL EDGE: PlayStation 3


http://www.gamepro.com/microsoft/xbox360/games/features/164668.shtml
 
im sorry, but except for the shit that happened around christmas, i dont see anything wrong with the XBL experience for COD4
 
VERY subjective but eh it is what it is PS3 is better if you want it to be better, 360 is better if you want it to be better

to gamers none of this shit matters you buy the games on the system you like nuff said

all these arguments are for magazine editors and fanbois.
 
VERY subjective but eh it is what it is PS3 is better if you want it to be better, 360 is better if you want it to be better

to gamers none of this shit matters you buy the games on the system you like nuff said

all these arguments are for magazine editors and fanbois.

and websites.

what made this one stand out to me is that microsoft found it neccessary to respond. something they usually dont do with these type of online articles.
 
and websites.

what made this one stand out to me is that microsoft found it neccessary to respond. something they usually dont do with these type of online articles.

Good point, same thing I was thinking to myself. They know as well as everyone else who has been talking that we're very possibly seeing a turning point for the PS3, and with that, they didn't waste any time trying to save face.

MrMotivator, I don't think it was subjective at all. They were straight forward and were simply taking a look from the other side, instead of bashing the PS3 like everyone else has become accustomed to doing.
 
and websites.

what made this one stand out to me is that microsoft found it neccessary to respond. something they usually dont do with these type of online articles.


See the funny thing about this whole argument this guy makes is he nit picks on subjective things to give the edge usually the controller or his opinion about the online capabilities. Things you can actually judge and make a graph to ie graphics and load times are a wash on both systems.

The controllers are very different i've played all 4 of these games on both systems i'm accustomed to playing the 360 controller (because i own a 360) so when i use the PS3 controller it doesn't feel right to me, my bias would slant this whole review based on something as simple as i use the controller more than the other. He should have spent more time on frame rates and actual game play rather than using things that are based on "feeling" but thats just my opinion.

Take call of duty for instance he says everything is the same but a fluke christmas has him giving PS3 the edge although nobody has made any complaints since then



*sigh* like i said before which ever system you want to win will win its all the same.
 
I'll tell you what pisses me off on the PS3 version of Call of duty. There's no fucking way to mute the random assholes that come in there. On 360 I can easily mute people. Maybe I'm missing something (only had a PS3 for 2 weeks).

But the biggest thing for me IMO is the absence of force feedback for the guns. That alone makes the 360 version superior. It's such a huge part of the overall experience.

PLUS< IT'S FUCKING GAMEPRO WE TALKING ABOUT. :angry::angry::angry: Fuck them bitches.
 
Good point, same thing I was thinking to myself. They know as well as everyone else who has been talking that we're very possibly seeing a turning point for the PS3, and with that, they didn't waste any time trying to save face.

MrMotivator, I don't think it was subjective at all. They were straight forward and were simply taking a look from the other side, instead of bashing the PS3 like everyone else has become accustomed to doing.

i think describing how a controller feels for you playing a game is subjective as is the online experience don't you think?

IF a gamer only used a wii and had to switch systems after a few months no controller would feel right its a horrible thing to use describing which game is better than the other. Same as with button placement.

You need to think about what is the same for everybody frame rates are the same, load times, however how you like one online experience to another is something that could go either way depending on the person...
 
I'll tell you what pisses me off on the PS3 version of Call of duty. There's no fucking way to mute the random assholes that come in there. On 360 I can easily mute people. Maybe I'm missing something (only had a PS3 for 2 weeks).

But the biggest thing for me IMO is the absence of force feedback for the guns. That alone makes the 360 version superior. It's such a huge part of the overall experience.

PLUS< IT'S FUCKING GAMEPRO WE TALKING ABOUT. :angry::angry::angry: Fuck them bitches.

cosign :yes: I don't know how guys can play with out it nowadays. All FPS use it and all sports games use it. I play NBA 2k alot, I can't imagine not having force feedback in that game.
 
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I'll tell you what pisses me off on the PS3 version of Call of duty. There's no fucking way to mute the random assholes that come in there. On 360 I can easily mute people. Maybe I'm missing something (only had a PS3 for 2 weeks).

But the biggest thing for me IMO is the absence of force feedback for the guns. That alone makes the 360 version superior. It's such a huge part of the overall experience.

PLUS< IT'S FUCKING GAMEPRO WE TALKING ABOUT. :angry::angry::angry: Fuck them bitches.


on the rumble i dont notice a difference cause i bought the japanese DS3 controller a few months ago. on games like cod4 and other shooters it does make a difference. i was able to do without it when i first played resistance but yeah its a bummer without it.

as for the mute option, i know 360 just recently got an update and is getting a patch to fix some of those update bugs and then the ps3 gets theirs.

i think the mute option is included in the patch. its supposed to let you mute individual players. i havent played my 360 in a while so someone can maybe confirm this.

See the funny thing about this whole argument this guy makes is he nit picks on subjective things to give the edge usually the controller or his opinion about the online capabilities. Things you can actually judge and make a graph to ie graphics and load times are a wash on both systems.

The controllers are very different i've played all 4 of these games on both systems i'm accustomed to playing the 360 controller (because i own a 360) so when i use the PS3 controller it doesn't feel right to me, my bias would slant this whole review based on something as simple as i use the controller more than the other. He should have spent more time on frame rates and actual game play rather than using things that are based on "feeling" but thats just my opinion.

Take call of duty for instance he says everything is the same but a fluke christmas has him giving PS3 the edge although nobody has made any complaints since then



*sigh* like i said before which ever system you want to win will win its all the same.

the controllers are fair game. once the american ps3 gets rumble its a better/fairer fight.

the 360 does play better for FPS games. if you own a ps3 you wont care. but having both a 360 and a ps3 the 360 controller is better for FPS.

for action/adventure games (and FPS games where you need to use the DPAD often) the ps3 is better.

again thats from owning both systems and having rumble on both systems.


i'm hoping for a 3rd party controller i can use on both systems. one that allows me to switch the analog and dpad like this one

saitekcyborgrumble_540x683.jpg
 
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so what that is saying is if a game is made on the 360 and ported to the ps3 the 360 version better and the same if the game is made on ps3 and ported to 360 the ps3 is better. so the best games made for these console are the exclusives games for the system.
 
so what that is saying is if a game is made on the 360 and ported to the ps3 the 360 version better and the same if the game is made on ps3 and ported to 360 the ps3 is better. so the best games made for these console are the exclusives games for the system.

actually good point


early on 360 games ported to ps3 suck

later games made on 360 ported to ps3 are just as good could be better


the new argument is

do you make games on each system separately?

or do you make games on ps3 first and port them to 360?

burnout paradise was lead on ps3 and ported to 360

cod4 was made separately for each system
 
I'll tell you what pisses me off on the PS3 version of Call of duty. There's no fucking way to mute the random assholes that come in there. On 360 I can easily mute people. Maybe I'm missing something (only had a PS3 for 2 weeks).

But the biggest thing for me IMO is the absence of force feedback for the guns. That alone makes the 360 version superior. It's such a huge part of the overall experience.

PLUS< IT'S FUCKING GAMEPRO WE TALKING ABOUT. :angry::angry::angry: Fuck them bitches.


you can order a dual shock 3 online... I have one.
 
i was a big ps fan, but to me, that ps3 is lacking, ima game man, and they just dont have enough games to compete with microsoft,
 
why limit yourself to just one system. I have the 360 and I am also gonna get a ps3.:yes::yes: That way I can't lose.:lol:

Or you can sell that 360 and just get a gaming pc:dance::dance:

then play some real FPS like how they're supposed to be played with a keyboard and mouse:dance::dance::dance::dance:
 
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