Madden fans...at least they're listening

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Maybe this will make it a little better.. :dunno:



Quick update for Madden fans
by Ian Cummings 08/21/10 10:41 AM

First off, you may or may not have noticed some news that was recently propped to your consoles regarding online quitters. The number one issue that we heard loud and clear out of the community was that rampant quitting had become a major problem in the online experience, both in ranked games and Madden Ultimate Team games. Well we were able to work on this over the last week and then deploy some quick fixes to the server to help deter this practice. The fixes were as follows:

1. Any quitter / disconnecter in a ranked game will automatically be given a loss. The victim will automatically be given a win.

2. We are currently monitoring the leaderboards and planning on zero’ing out the stats of any accounts found to be using quitting tactics (via high DNF / win percentages and game logs). This monitoring will be standard practice moving forward as well, as we have built in notifications to our server team that will automatically zero out any folks caught “boosting”, or using one account to quit immediately and award a win.

3. In a Madden Ultimate Team game, a person quitting will have a game burned off of his contracts for the players in the game to discourage this practice. The victim will always receive coins, prorated based on the percentage complete of the game (i.e. if it’s the 1st quarter, he’ll only get ¼ of the coins he would have gotten if he were to finish, if it’s at the end of the game, he’ll get ~90%, etc). The same note applies as above on anyone caught “boosting” after this fix is rolled out – they will be punished with bans, contract removals, or any other tactics we see fit.

4. We also found an issue where PDLC OTP boosts were being subtracted incorrectly. Anyone that had this happen has had their boost coin purchase refunded.

One thing I should note is that there is a bit of a trade-off with stats with the auto-loss / auto-win implementation. Since we wanted to roll this out as quickly as possible, there is one thing to be aware of in that average stats will take a hit when a quit occurs. What I mean by this is that if you have played 3 games and are averaging 100 rush yards per game, if a quit occurs, your rush average will drop down to 75 since you have a 4th game with zero stats. We will look into addressing this down the line but we wanted to get the fix out for the quitters as soon as possible.

Moving forward, we are working on addressing some of the most common feedback in upcoming title updates. You all already know that we are planning on releasing an update to enable old-school pre-play controls right around the start of the NFL season, which also will include the brand new Madden Moments LIVE feature where you can replay the top games from each week. In that update we will also have numerous art, gameplay, and stability fixes included as well. Along with that, we have also planned a second update to come towards the end of September. Below is a list of the top priority issues we seem to be hearing the most about that we are looking at:

- Fixing a bug to allow friend invites to ranked games

- Generally making pass defense more effective

- Reducing number of broken tackles

- Fixing user blitz exploit(s)

- Tuning injuries

- Tuning CPU & GameFlow play-calling logic

- Improving play action blocking

- Improving kick return blocking

- Improving online connectivity issues with kick meter lag, media streaming, etc.

- Random stability improvements

Hopefully this should give you a glimpse of our current priorities and our continued commitment to keeping Madden NFL 11 relevant and giving you an enjoyable experience over the entire year. We continue to listen for any and all top issues, and the list above is by no means all inclusive or locked so feel free to drop by the EA Forums to provide any feedback on things you want fixed.

Lastly, thanks to all of you for buying and playing Madden NFL 11…see you on the gridiron!


http://maddennfl.easports.com/blog.action?blogId=quickupdate
 
madden sucks nothing will make it better other than competition. They have none fuck ea sports!
 
game is broken
if the patch aint up to par im not gettin it
ima cop that ncaa 11 tho
 
I'm a fan of NCAA but they have their own problems too. If a person quits they are awarded the lost but you don't get the win no matter what the score or time is at the time they left. Also, their is a backwards pump fake glitch that it killing everyone. If you roll back and pump fake the secondary will rush the quartback leaving every wide receiver open... It's ridiculous.
 
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I'm a fan of NCAA but they have their own problems too. If a person quits they are awarded the lost but you don't get the won no matter what the score or time is at the time they left. Also, their is a backwards pump fame glitch theat it killing everyone. If you roll back and pump fake the secondary will rush the quartback leaving every wide receiver open... It's ridiculous.

yeah those are my only problems with the game...the glitch really needs to be fixed....first time i see someone do it....next time i get the ball i just run the clock out
 
Good update, I'm pleased.. As long as they change this..

You all already know that we are planning on releasing an update to enable old-school pre-play controls right around the start of the NFL season, which also will include the brand new Madden Moments LIVE feature where you can replay the top games from each week.
 
Good update, I'm pleased.. As long as they change this..

You all already know that we are planning on releasing an update to enable old-school pre-play controls right around the start of the NFL season, which also will include the brand new Madden Moments LIVE feature where you can replay the top games from each week.
you gotta pay for those madden moments
 
it's cool they're gonna work on fixin' it ... but the customer is not supposed to be the game tester ...

it's one thing to have suggestions .. as a consumer.. on how to make the game better ...

it's completely different thing to have to tell the developers their product is completely defective ...

there's literally a thread on EA's message board dedicated to when and how often the game freezes ...

now you mean to tell me ... nobody in the QA department noticed this??
 
I play the game merely for the FRANCHISE which went unchanged for the second year in a row and three years ago it was changed...for the worst.
 
So they're 20years in and still cant get basic shit such as some of the issues above corrected? And muthafuckas are giving props because "atleast they're listening"? :confused::smh:

They put out a $60 roster update and beta test you dumbazz niggaz every August and you are pacified when they are "atleast listening" to some of the countless issues that they KNEW existed when they released that crapfest of a football game.:lol:
 
Fuck what ya'll hating ass niggas say i wanna play football so im coping madden

:confused:


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They always make a patch to tweak the AI & other minor things since they never seem to get it right before the release, but it's still gonna have that horrible suction block & tackling & other huge animation issues. Hopefully the low sales will get them on track to start tryna make the game for hardcore NFL fans instead of casuals to start making some serious overhauls on the game-play and franchise mode. EA/Madden has HORRIBLE business sense.

I cracked my NFL2K5 back in with the new rosters, I'm cool this year and until Madden gets the point.​
 
I played this morning and I keep getting more pissed...when the hell this update suppose to come along and when are my CBs and LBs going to stop letting muthafuckers catch the ball before they pursue a muthafucker...*waits for madden fan boys to say I don't know how to play the game even though I have won the game 2 times at tournaments*
 
I played this morning and I keep getting more pissed...when the hell this update suppose to come along and when are my CBs and LBs going to stop letting muthafuckers catch the ball before they pursue a muthafucker...*waits for madden fan boys to say I don't know how to play the game even though I have won the game 2 times at tournaments*
They put out crap product yearly yet you still buy it. You're a "fanboy" yourself.
 
- Improving kick return blocking

Improve it? They need to do something about it but it shouldn't be improve it. That shit is too easy. I kick back for a TD atleast once a game with Ted Ginn.

Shit should improve. I'm interested to see what they do about broken tackles though. How much they actually change it. I was hoping there would be some talk about the zone defenses though.
 
I played this morning and I keep getting more pissed...when the hell this update suppose to come along and when are my CBs and LBs going to stop letting muthafuckers catch the ball before they pursue a muthafucker...*waits for madden fan boys to say I don't know how to play the game even though I have won the game 2 times at tournaments*

Get your ass out of that zone. :lol:

Only shit I can tell you is you need to play the nickel corner and stay on the tight end or the slot receiver. That's all dudes throw it to. All you gotta do is stay on those two. And I know bums who have won Madden tournaments. It just means the niggas who were at the tournaments sucked. :lol: Not saying that you fit the bill just saying in general.
 
I don't see how you niggas play NFL 2k5 in 2010. I tried it and shit just didn't feel right with all those created players and shit out there. But i'm sure you dudes gonna say you don't see how anyone can play Madden in 2010 which I understand as well. :lol:
 
Get your ass out of that zone. :lol:

There was an interview posted here the other day where one of the EA directors (or whatever they are) admitted there was a problem with zone coverage.

They knew shit was fucked up and still released the game. Fockers!
 
I don't see how you niggas play NFL 2k5 in 2010. I tried it and shit just didn't feel right with all those created players and shit out there. But i'm sure you dudes gonna say you don't see how anyone can play Madden in 2010 which I understand as well. :lol:

Simply because its a far better game then what we got to choose from now. Madden on next gen now is just that bad. I have friends that play older NCAAs usually just cuz they wanna get more use out of them it seems like, thats weird. But current Madden players are created players too...just by developer instead of some other people, not really a big difference since Madden's just been a roster update anyway.

I miss out on the headshots, Cards & Viks newer uniforms & some current stadiums but Madden has been that bad for some people including me to were we just don't care about those things and just want solid game play. I dunno if 2K patched in more last names or what though, cuz they actually say unique names that definitely weren't in the game by 2004 like "Harvin" and "Pettigrew".

Shit I even play Madden 08 on PC with updated rosters over getting the new Maddens on next gen, plus with that new Backbreaker patch, hell I'm good.​
 
Simply because its a far better game then what we got to choose from now. Madden on next gen now is just that bad. I have friends that play older NCAAs usually just cuz they wanna get more use out of them it seems like, thats weird. But current Madden players are created players too...just by developer instead of some other people, not really a big difference since Madden's just been a roster update anyway.

I miss out on the headshots, Cards & Viks newer uniforms & some current stadiums but Madden has been that bad for some people including me to were we just don't care about those things and just want solid game play. I dunno if 2K patched in more last names or what though, cuz they actually say unique names that definitely weren't in the game by 2004 like "Harvin" and "Pettigrew".

Shit I even play Madden 08 on PC with updated rosters over getting the new Maddens on next gen, plus with that new Backbreaker patch, hell I'm good.​
What Backbreaker patch? And do they have it for PS3?
 
What Backbreaker patch? And do they have it for PS3?


Now this is a patch, and help made the game a little more playable...
The Greathouse Patch

Key Additions

Brand new replay camera suite

• New free-flight camera
• Sideline and Endzone cameras including ball lock, pan and tele-zoom function
• A player-centric camera including zoom and rotation function. Track any player on either team.
• Ball camera including zoom and rotate
• Complete replay suite functionality added to Tackle Alley
• Added pause/play to all replay cameras for greater footage control
• Added ability to remove OSD for clean footage capture

Offensive Gameplay Camera

• The Quarterback camera has been pulled back and raised a little. This still keeps the feeling of being down in the action, but provides a slightly wider view and vision over the line
• Added a ‘glance’ button which allows you to instantly check your blind-side

Expanded Playbook

An Extra 59 Offensive plays consisting of these formations:
• Ace – Double Tight End
• Spread – 4 Wide
• Bunch – Bunch right
• Empty – 5 WR!!
• T-form – Old fashioned power football, 3 running backs in the backfield

An Extra 51 Defensive plays have been included consisting of these formations:
• 44 – 4 Defensive linemen, 4 linebackers.
• 46 – Traditional old school defense born of Buddy Ryan
• 33 – Nickel package with 3 defensive linemen and 3 linebackers
• 3 Deep – 7 defensive backs package with 3 deep across the back.

Gameplay Enhancements

Improved Passing Game & Reduced Interception Frequency

Following valuable feedback from reviews and Backbreaker forums, we rewrote elements of the AI that will help make passing a more effective way to gain yards.

Here is a summary of the changes:

• We’ve improved the O-Line for teams throughout the game. This will give you longer in the pocket to make your reads correctly and go through your progression
• We’ve increased the passing animation speed and increased the minimum distance where a long windup will be required. You will now be able to execute the pass more quickly and hit your target more effectively
• There were too many dropped passes to the flats. We’ve introduced a new pass classification for these simple passes and have ramped up the accuracy of the QB when performing this type of pass
• The accuracy of QBs has been increased across the board
• Defensive Backs now fully respect their visibility cone, only seeing interception opportunities when appropriate. The DBs will continue with the assigned role until the either “see” the need to change, or “hear” the need to change, which is typically about 1-2 seconds after the snap
• We’ve tweaked the amount your QB will lead a receiver when activated
• Moved pump fake to shoulder button to make lob passes easier to execute
• Improved mechanism for Quarterback scanning the field
• Reduced penalty applied for throwing out of focus mode

User Interceptions and User Controlled Catching

• Following community feedback, the user is now given full control over interception attempts when controlling a defensive player. Interception attempts are made by holding the left trigger (focus mode), ie. by actively looking towards the ball as it comes in
• Wide Receiver catching in now also uses this mechanic (i.e. hold left trigger when ball is approaching)
• To signal an incoming ball, the user-controlled WR will be highlighted red when targeted by the QB

QB AI Logic

The QB AI has received a major overhaul. Firstly, the opposition QB will now recognise double coverage better. He is also more likely to throw the ball away rather than risk a throw / take a sack. This results in fewer AI interceptions and sacks. We’ve also reworked the QB receiver selection logic and increased prioritisation of throwing to the primary.

Improved Pocket Protection

Following numerous tweaks, the pocket is more solid. Pocket time now averages around 5 seconds and is all linked to the players’ attributes.

Show and Hide Blitz

New ability to show and hide blitz, pre-snap , by pressing the shoulder button.

Jukes and spins

The animation speed of these has been increased and better linked to a player’s agility attribute.

Improved AI Time Management, Audibles and Play-calling

Sophistication of play selection, audibles and timeouts has been improved. Additionally, the AI is more likely to flip their selected play depending on the situation.

Opposition AI

This has been given an overhaul and you should find your opponent much more of a threat. We’ve also rebalanced Easy, Medium and Hard settings to be more challenging and linked almost all AI decisions/speeds to their attributes. Also, you should be aware that all of the notes relating to AI, animation and behaviours above will apply to your opponent as well. These are game-wide changes.

New RB Focus Mode

When holding the left trigger, the camera will turn upfield when the RB is heading towards the sidelines. This is NOT automatic – you need to press the hold the trigger to manually glance upfield.

Stumble Mechanic

We have added a stumble recovery mechanic for when your player has been knocked off course. To recover from a stumble, just press the Action button as quickly as possible.

Fumbles

• Fumbles are now more likely to happen for non-QB players.
• Passes backwards are now classified as fumbles (respecting QB arm movement direction)
• Catches bobbled / dropped within 2 steps as a result of a tackle are marked as incomplete passes rather than fumbles (player deemed not in control of ball)
Bug Fixes & Other High Priority Issues

Friendly Fire!

Your players occasionally reacted too strongly to friendly physical impact. This happened especially when controlling a RB/FB and clashing with your line. We’ve dialled that back, which should make your running game more effective. Players will still react to the collision but will be less likely to be knocked down

Penalties

Users have been reporting a multitude of penalty issues. We have done a comprehensive review of all penalty complaints and bugs (including the infamous roughing-the-kicker) and have been able to resolve them. We believe you will find this drastically improves the quality of the game.

Online Gameplay

• Reduced online lag slightly
• Built in a new protection system against people hacking the game to create a “super team” and taking it online
• Removed the Cancel Stats Posting option as reported by the forum. People were abusing this to avoid losses showing up in their profile
• Fixed a number of other stat posting related issues

D-Line

• Users playing as part of the D-Line were experiencing a slower-than-desired speed in getting off the mark due to a delay in input control. This has been solved
• Users playing D-line can now bat the ball (pull down on the right-stick)
• Spins, rips and swims are now more effective to help you get that sack

Too much Boom!

Stopped “Boom” playing every kickoff. It now only occurs at the start of each half. Yay!

Team Ratings

Offense, Defensive and Overall ratings for teams have been recalculated and now more accurately reflect the quality of the team if all the best players are on the field.

Play Exploits

Thanks to feedback from the forums we have put tweaks in place to prevent exploits on the following:
• RB spinning through the line
• QB sneak
• FG block
• Punt block
• Nanoblitz

Rule Fixes

• Players must take 2 steps before they gain possession of a caught ball
• Tipped punts and kick-offs that touch receiving team players and subsequently go out the back of the endzone no longer cause safeties (just touchbacks).
• Intentional Grounding penalty now causes a loss of down.
• Scrimmage kicks (punts/field goals) can only be returned by the kicking team if blocked before the line of scrimmage
• Two Minute Warning will only stop the game clock after the play has ended.
• Defensive/Offensive Pass interference rules are turned off when the ball touches a player.
• Pre-snap penalties (Encroachment, Delay of Game, False Start) no longer stop the game clock.
• Touchbacks and Safeties are determined by whoever intentionally touched the ball last, instead of whoever physically touched it last.
• Failed field goals restart at the 20 yard line or the point the ball was kicked from (used to be from the 20 yard line or the previous LoS).
• Improved Pass Interference detection.
• Defensive Holding rule now active during punts.
• Game clock is only stopped by a penalty if it is within the last 2 minutes of the first half, or the last 5 minutes of the second half.
• No longer declaring a pass as incomplete if a player catches it in the air with their feet out of bounds (the feet must be grounded).
• Fumbles on a 4th down, or within the Two Minute Warning, can only be advanced by the Defense or by the player who fumbled the ball.
• Improved the "ball carrier" logic.
• Now awarding a touchback when the punting team catches a non-live ball in the opponent’s endzone
• A ball is only considered blocked/batted if it changes the impetus of the ball.
• Intercepting the ball before your own endzone but being carried into the endzone with momentum will now give a touchback instead of a safety.
• If a QB fumbles a ball while in the motion of throwing (i.e. hands moving forwards), then this is now considered a forward pass.
• Ineligible receiver downfield during a pass down penalty now excludes tight ends.

 
So they're 20years in and still cant get basic shit such as some of the issues above corrected? And muthafuckas are giving props because "atleast they're listening"? :confused::smh:

They put out a $60 roster update and beta test you dumbazz niggaz every August and you are pacified when they are "atleast listening" to some of the countless issues that they KNEW existed when they released that crapfest of a football game.:lol:

:roflmao3:
 
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