Joystiq Hands-on: Devil May Cry 4
Our nearly hour long play session with Devil May Cry 4 left us with more questions than answers, but not the typical ones. Even with the press materials in our hands, we weren't left wondering when it was coming out or what the connection between playable characters Nero and Dante was. Our questions were more troubling. Was all that outrage worth it? Do people really just love to complain? Was Dennis Dyack right all along?
Its predecessor, Devil May Cry 3, launched a year after Tecmo's Ninja Gaiden and right alongside Sony's God of War: two games that redefined how action games should play, much like how the original Devil May Cry did back in 2001. It's a series that had once set the bar and had since been demolished by time.
We're not going to attempt to intuit the future. The bar, as of today, remains unscathed.
http://www.joystiq.com/2007/05/01/hands-on-with-devil-may-cry-4-ps3/
Our nearly hour long play session with Devil May Cry 4 left us with more questions than answers, but not the typical ones. Even with the press materials in our hands, we weren't left wondering when it was coming out or what the connection between playable characters Nero and Dante was. Our questions were more troubling. Was all that outrage worth it? Do people really just love to complain? Was Dennis Dyack right all along?
Its predecessor, Devil May Cry 3, launched a year after Tecmo's Ninja Gaiden and right alongside Sony's God of War: two games that redefined how action games should play, much like how the original Devil May Cry did back in 2001. It's a series that had once set the bar and had since been demolished by time.
We're not going to attempt to intuit the future. The bar, as of today, remains unscathed.
http://www.joystiq.com/2007/05/01/hands-on-with-devil-may-cry-4-ps3/