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On Reddit, there's a bustling community dedicated to piracy on the Nintendo Switch with more than 238,000 subscribers and thousands of active users at any given moment. The subreddit encourages fans to support their favorite developers financially, but anyone who frequents it could, in theory, find piracy resources on how to illicitly obtain games for the Nintendo portable. But the Japanese company isn't just standing by and allowing piracy to happen out in the open. In early October, Nintendo filed a motion against one James "Archbox" Williams, an alleged community leader who copied, distributed, and promoted Nintendo Switch piracy to a wide audience. In retaliation, Nintendo is seeking $4.5 million in damages from Williams.


The number is somewhat speculative, in the sense that Nintendo is not arguing that the company suffered $4.5 million in losses. Rather, it arrived at that number by looking at similar cases, like the one involving Bungie and cheat-makers where the Washington-based company was awarded millions in damages.


"Here, the amount of money sufficient to remedy NOA’s injury would be extremely difficult to quantify; but it is indisputable that such amount would be large," the filing reads. "Therefore, the money at stake by this Motion is nowhere near an amount that would compensate NOA for the seriousness of Defendants’ conduct."
 





Fortnite is more than just a battle royale game: It's also a platform that hosts a wide swath of player-created experiences, much like Roblox does. Developer Epic Games encourages fans to make islands by providing a user-friendly Unreal Editor as well as an engagement-based creator program. It's big business, too. Every year, Epic pays out millions of dollars to the most popular map creators.


But at least two developers tried to trick Epic Games into believing their maps were much more successful than they actually were, the Fortnite maker says. Now, Epic Games is pursuing legal action.


"Botting" is a common occurrence on the internet. It refers to the practice of creating or purchasing fake accounts to drive up numbers on digital media. Livestream platform Twitch, for example, recently took action against viewbots that artificially inflated concurrent numbers for streamers. By some estimates, the majority of internet traffic as a whole is led by bots, not humans.


When it comes to Fortnite, Epic pays creators based on a number of metrics, like session length and whether users went on to purchase anything from the Fortnite shop. The number of people who participate in a fan-made Fortnite Creative map is also taken under consideration by Epic to determine the payout, and that's apparently what two men attempted to exploit.


According to Epic, players Idris Nahdi and Ayob Nasser allegedly created multiple fake accounts to upload multiple map experiences. The two are accused of relying on more than 20,000 bots to artificially engage with their own creations. Real people did appear to interact with the maps in question, but Epic says that anywhere between 88% to 99% of engagement was never real.


"Defendants programmed the bot accounts to engage with Defendants’ own Fortnite Islands by using a cloud gaming service that allows users to play video games, like Fortnite, remotely," the filing reads.


The two purportedly made tens of thousands of dollars through this scheme, Epic says. Once Epic caught on, it stopped payments — and the concurrents for the maps were dropped in accordance.
 
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