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fonzerrillii

BGOL Elite Poster
Platinum Member
So really why did they do this

Sony is buying Bungie, the developer of Destiny and original creator of Halo

The deal is worth $3.6 billion

Sony is buying Bungie, the developer of Destiny and the original creator of Halo, for $3.6 billion. The acquisition arrives shortly after Microsoft’s announcement that it intends to acquire Activision Blizzard in a deal worth $68.7 billion. Bungie will “continue to independently publish and creatively develop our games,” Bungie CEO Pete Parsons writes in a blog post.
“In SIE, we have found a partner who unconditionally supports us in all we are and who wants to accelerate our vision to create generation-spanning entertainment, all while preserving the creative independence that beats in Bungie’s heart,” Parsons writes. “Like us, SIE believes that game worlds are only the beginning of what our IPs can become. Together, we share a dream of creating and fostering iconic franchises that unite friends around the world, families across generations, and fans across multiple platforms and entertainment mediums.”

Bungie will continue to be a multiplatform and independent studio and publisher, and it will sit alongside the company’s PlayStation Studios developers, Jim Ryan, the president and CEO of Sony Interactive Entertainment said in a post on the PlayStation Blog. “Bungie’s world-class expertise in multi-platform development and live game services will help us deliver on our vision of expanding PlayStation to hundreds of millions of gamers,” he said.

Hermen Hulst, Head of PlayStation Studios, reiterated that sentiment in a separate blog post. “Bungie’s technical expertise, coupled with their track record of building highly engaged communities, make them a natural fit for collaboration with PlayStation Studios,” he said. “We are excited to make plans to share skills and expertise, and to unlock the potential in having the brilliant minds at Bungie under the PlayStation roof.”
Bungie is telling the audience flatly that its future games will not become PlayStation exclusives. “No. We want the worlds we are creating to extend to anywhere people play games. We will continue to be self-published, creatively independent, and we will continue to drive one, unified Bungie community,” writes Bungie, in an FAQ about the deal.

The acquisition is the latest in a slate of big ones that have been announced just this month. The industry is still reeling from Microsoft’s deal for Activision Blizzard, and that arrived just over a week after the news of Take-Two’s $12.7 deal for mobile developer Zynga. And last year, Sony bought up a lot of studios to bolster its PlayStation Studios family, including Returnal developer Housemarque and Demon’s Souls remake developer Bluepoint Games


If this is true.... then this looks like SONY just wasted 3 billion dollars. BUNGIE left Microsoft because they desired independence and they bought out their deal with Activision for the same reason.

Clearly Microsoft could have purchased Bungie if they wanted to... but damn right they wouldn't have spent 3.6 billion for Bungie to continue to self-publish their games. That's likely why Microsoft didn't attempt to buy them when they left Activision and SONY was probably the only company willing to pay that type of price and agree to those terms.

Yeah this one I don't get.
 

fonzerrillii

BGOL Elite Poster
Platinum Member
This officially confirms it right here.... Bungie remains Multiplatform




Fansboys are already either trying to Spin this or ignore it......

Bungie fucking Played the fuck out of Sony... i don't care what anyone says... 3.6 billion (Largest deal in SONY Inc's History) This is larger than the Columbia Pictures Deal and Bungie still operates Independent and Self-publishes their games. The Self-publishing is the true kicker.
I bet they will still retain their IP if/when they leave SONY.
 

fonzerrillii

BGOL Elite Poster
Platinum Member
PlayStation: Bungie deal is about multiplatform, live-service games
Sony Interactive Entertainment head Jim Ryan says we should expect more acquisitions

PlayStation's acquisition of Bungie may not result in exclusive PS5 games, but it will allow the platform holder to significant accelerate its ability to make online, live-service games across different platforms.
In an interview with GamesIndustry.biz, Sony Interactive Entertainment CEO Jim Ryan says that Destiny 2 and future Bungie games will continue to be published on other platforms, including rival consoles. The advantages Bungie offers Sony is in its ability to make huge, multiplatform, live-service online games, which is something the wider organisation is eager to learn from.
"The first thing to say unequivocally is that Bungie will stay an independent, multiplatform studio and publisher. Pete [Parsons, CEO] and I have spoken about many things over recent months, and this was one of the first, and actually easiest and most straightforward, conclusions we reached together. Everybody wants the extremely large Destiny 2 community, whatever platform they're on, to be able to continue to enjoy their Destiny 2 experiences. And that approach will apply to future Bungie releases. That is unequivocal.
"[Bungie] will operate autonomously within the Sony Interactive Entertainment organisation, and they will continue to publish on other platforms. We get the importance of this. We have grown studios organically, but we've also made a number of acquisitions over the years. Whether it is Naughty Dog, Guerrilla Games, Suckerpunch Productions and most recently Insomniac. We understand how important it is to give these great organisations the space and independence, whilst bolstering that with great support when and where that's needed.

He continues: "Pete and I have spent a lot of time talking, and we were struck by how similarly we see the world. And just how complementary our two organisations are. We're like two pieces of jigsaw that can slot together. They make massive, immersive games that have no end. Whereas PlayStation's strength, as you know, is in the single-player, narrative-rich, stories. Our studios make those games and they are some of the best games you'll find anywhere.
"I've been on record talking about increasing the size of the PlayStation community, and expanding beyond our historic console heartland. This can take many forms. And definitely one of the main ones is the ability for the wonderful games that we've been making over the past 25 years to be enjoyed in different places and played in different ways. We are starting to go multiplatform, you've seen that. We have an aggressive road map with live services. And the opportunity to work with, and particularly learn from, the brilliant and talented people from Bungie... that is going to considerably accelerate the journey we find ourselves on."
"Philosophically, this isn't about pulling things into the PlayStation world. This is about building huge and wonderful new worlds together."
Meanwhile on the Bungie side, Pete Parsons tells GamesIndustry.biz that Sony offers the ability to accelerate its own plans, which includes the prospect of taking its IP to new entertainment mediums, such as TV and film.
"Back in 2016, we set out a vision for ourselves to create worlds and inspire friendships. We wanted to become one of the world's great entertainment companies. And more than that, become a center of creative and technical excellence, so that no matter who you are, where you're from, how you identify, you can feel like you can come to Bungie and do your best work.
"Even though we've been working together since 2013 with Destiny 1, it was remarkable how close [Sony and our] visions were.
"You can't help but look at Sony's accomplishments, not just as a great platform, and having easily some of the best development teams in the entire world. But also one of the greatest entertainment companies in the world. We saw this great opportunity to build -- not just Destiny, we're working on more than Destiny -- these great interactive experiences, which we think we're good at. But also being able to explore these worlds even more."

But it's not all about expanding its brands to other mediums.
"Sony have been so gracious over the last decade to give us early insight onto their platforms and technologies and games. The ability to work with thought leaders within the Sony network is incredible. We are already friends with a lot of them. If you think of the list of giants who live within the Sony Interactive Entertainment company... it's incredible. And I also think we have something to offer."
Ryan adds: "The way people play games has changed a lot over the last few years. We have created some wonderful properties over the course of the last 25 years, with characters that people love and resonate the world over. Offering the opportunity to enjoy those experiences in a completely different way is something that we are very excited about. I can't go into details today, but we have a really amazing roadmap on how to do that.
"I would back us to do [live-service games] ourselves, but when you have the potential to have a partner like Bungie who has been there, done it all before, learned the lessons and have got this wonderful, brilliant team who is there and has the potential to help us... we think we can take something that would have taken a certain number of years, and significantly decrease the time it will take to get it right."

PlayStation has been vocal of its position on workplace issues that have blighted the games industry in recent years. In an article published by IGN late last year, 26 Bungie employees reported incidents of sexism, racism, abusive bosses, and systemic discrimination at the company. Bungie apologised and detailed measures it had been taking to address the issues, including the dismissal of abusive leaders. Nevertheless, was this a point of concern during the acquisition?
"This is an area that Sony takes incredibly seriously," Ryan stated. "We hold ourselves to extremely high standards throughout the organisation, and with the businesses that we partner. This is something that I have been incredibly sensitive to, right from the start of the conversations. And I have been nothing but impressed, and I have nothing but the highest praise for the way that Bungie organises and conducts itself. There are a number of areas that Sony can learn from Bungie. Philanthropy is a cornerstone value, and I think that speaks to everything.
Parsons adds: "We've been incredibly transparent with each other with what we're doing and the challenges we face. We are a 30 year-old company, and we're continuing to learn, build and grow. I am extremely proud of the work that we are doing to create a thriving, inclusive environment for people. And we're going to continue to do that. We will build, learn and grow. And I think we have a lot to learn from Sony."

The $3.6 billion deal is the latest in a string of multi-billion dollar acquisitions that have happened in games this month alone, following the Take-Two's proposed buy-out of Zynga, and the news that Microsoft is acquiring Activision Blizzard. However, Ryan says that the Bungie acquisition isn't a response to these deals.

"These conversations have been a number of months in gestation, and certainly pre-date the activity that we have seen this year. From our perspective, this is really doing what we feel is right for PlayStation, and what we feel is the right thing to do to drive PlayStation to places we've never been before."
Parsons adds: "The talent across the board, from development to publishing, we have built a great business and been able to build up our bench of talent. We were good. We had and continue to have the same strong, solid vision. What happened out of these conversations, though, is we felt like... wow, here's a group of people who really understand us and our vision, and are almost two sides of the same coin. Could this partnership accelerate that vision?
"Also, we do a significant amount of philanthropy. How can we continue to do good for those in need? And what is exciting for us is that Sony understood not just that desire and need to be independent, and to keep that lightning in a bottle, but that they believe in our vision and the way we're focused on our vision. Those aren't just words man. They really do.

"This had nothing to do with industry consolidation. This had everything to do with a shared vision and how we could do things better together."
The deal is a significant buy from PlayStation. Sony is not a small organisation, but it doesn't have pockets as deep as some of its competitors. Nevertheless, Ryan says the firm is not done in this area.
"We should absolutely expect more," he concludes. "We are by no means done. With PlayStation, we have a long way to go. I will personally be spending a lot of my time with Pete and the team at Bungie, helping make sure that everything beds down right and that autonomy means autonomy. But elsewhere in the organisation, we have many more moves to make."


This just seems like a move to be able to put Destiny and its expansions on their New Service because they know that they likely will not have almost any modern first person shooters on it...

My guess is that SCORPION will involve a new licensing agreement and now that Microsoft own Bethesda... 80% of the shooters that are on Playstation NOW now are not going to be on this new service. So playstation is trying to set themselves up to have something.
 

Gemini

Rising Star
BGOL Investor
This deal does give Microsoft cover to buy another studio late next year though.

tenor.gif


Can't scream monopoly when Sony buying studios too lol.
 

fonzerrillii

BGOL Elite Poster
Platinum Member
This deal does give Microsoft cover to buy another studio late next year though.

tenor.gif


Can't scream monopoly when Sony buying studios too lol.

This is exactly what I was thinking. I saw a video game lawyer that I follow say the same thing. It's like I love it and I hate it at the same time.

On the real... I kind of feel like This all started when SONY started Locking up Third party long term exclusives on things like Street Fighter and Final Fantasy and because of horrible Microsoft mismanagement before Phil took over. Microsoft needs first party games in development now and the quickest way to do this is buy publishers with multiple studios
 

Ryokurin

Rising Star
BGOL Investor
So really why did they do this



If this is true.... then this looks like SONY just wasted 3 billion dollars. BUNGIE left Microsoft because they desired independence and they bought out their deal with Activision for the same reason.

Clearly Microsoft could have purchased Bungie if they wanted to... but damn right they wouldn't have spent 3.6 billion for Bungie to continue to self-publish their games. That's likely why Microsoft didn't attempt to buy them when they left Activision and SONY was probably the only company willing to pay that type of price and agree to those terms.

Yeah this one I don't get.

Bungie saw where Halo went with it's upcoming series and wants the same thing with Destiny. They can't finance that by themselves. Sony is looking at their gaming IP for content for their media arm, and if Uncharted goes well Destiny will fit right in.
 

Ryokurin

Rising Star
BGOL Investor
Konami & Sega might be vulnerable



Sega just got out of their arcade business entirely. The gaming arm is making money, so I don't see that happening anytime soon. They also recently agreed to use Azure for their future gaming projects, so while it's not a gamepass commitment, Microsoft probably doesn't see the need to bother right now.

Konami, despite the amusement downturn is actually doing well, they are making their money from the US/Australian casino market. Both companies are into so many other things that I doubt neither Sony or Microsoft would want to deal with. I would never say never, but both companies would be difficult to integrate because of that, and that's probably on purpose.
 
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