The Witcher 3 / The Witcher Netflix TV Season 4 announced. Henry Cavill gone, Liam Hemsworth - New Witcher

Gemini

Rising Star
BGOL Investor
The Witcher 3: Wild Hunt is an upcoming open world action role-playing hack and slash video game currently being developed by CD Projekt RED and officially announced on February 5, 2013.<sup class="reference" id="cite_ref-cdproffic_2-0"></sup> The game will be the third in a series, preceded by The Witcher and The Witcher 2: Assassins of Kings, based on books of the same name by Polish author Andrzej Sapkowski.

http://en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt
 

Gemini

Rising Star
BGOL Investor
Tywin Lannister's Actor To Appear In The Witcher 3

One can already make a great deal of comparisons between the dark fantasy world of The Witcher and the arguably darker fantasy world of Game of Thrones. Now there's one more.

Actor Charles Dance, best known for his outstanding work as the cruel, calculating ruler Tywin Lannister on HBO's Game of Thrones, will be joining the cast of CD Projekt Red's upcoming The Witcher 3: Wild Hunt. He'll be playing an emperor. Not just any emperor, Emperor Emhyr var Emreis of Niflgaard, head of a mighty empire that is one of the major players in the story of the first two Witcher games and will likely be a central presence in the third game.

This sounds like more than a glorified cameo—with a role like that, Dance will probably play a major part in the story. And given how well he plays a brutal Lannister ruler, a brutal Nilfgaardian ruler should fit right into his wheelhouse. But will he wind up having tense, surprisingly winning exchanges with a young, undercover assassin girl? Doubtul, but hey, you never know!


http://kotaku.com/tywin-lannisters-actor-to-appear-in-the-witcher-3-1138687258
 

DASK

I'm the Bad Guy
BGOL Investor
Fuck that..answer my goddamn question..fuck Tywin Lannister, GoT aint over!
 

Rocky Miavia

LORD OF THE BOARD
BGOL Investor
This game ain't for you usual hack and slash button smashers. The Witcher gonna make you cry like a bitch.
:lol:
 

Gemini

Rising Star
BGOL Investor
Same E3 trailer oh well, bump :lol:

The Witcher 3: Wild Hunt - Debut Gameplay Trailer

 
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Gemini

Rising Star
BGOL Investor


The Evolution of Graphics: The Witcher




The Witcher 3 Wild Hunt is 35 times the size of the Witcher 23523




The Witcher 3 has the storyline Skyrim lacked - CD Projekt Red interview

 

TruckTurner35

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Registered
Ugh, if you hated the combat in 2 then definitely don't play the first one. This game has always had a lot of unfulfilled potential.

Still, if you like this kind of game you should at least check out the second one. At a minimum find the opening cinematic for it as its one of the best I've seen.

Sent from my SAMSUNG-SGH-I317 using Tapatalk
 

NewyorkRealTalk

Rising Star
OG Investor
Ugh, if you hated the combat in 2 then definitely don't play the first one. This game has always had a lot of unfulfilled potential.

Still, if you like this kind of game you should at least check out the second one. At a minimum find the opening cinematic for it as its one of the best I've seen.

Sent from my SAMSUNG-SGH-I317 using Tapatalk

I played the second one for like 15 hours... Never more man.

Sent from my Nexus 7 using Tapatalk
 

Gemini

Rising Star
BGOL Investor

Typically, the stories in any huge open-world game aren't exactly memorable.

But The Witcher 3: Wild Hunt developer CD Projekt RED swears that we'll find "stories around every corner" and additionally, it'll be 20% bigger than The Elder Scrolls V: Skyrim. During an OPM preview, gameplay designer Maciej Szczesnik spoke about the game's incredible depth and sense of immersion:

"We fill each region with stories that are just around every corner. It’s something very characteristic to Slavic mythology that partially inspires the game. In Slavic mythos, you don’t need to venture to far away lands to experience adventures – something really amazing can live in a nearby forest or hide deep in the cave you pass by when you travel. We populate the world with adventure and this glues everything together."

This hugely ambitious project is scheduled to launch later this year, but we don't have an exact date yet. Given the sheer size and scope of the project, we wouldn't be surprised if the team needed more time. What they're planning to present is downright mind-boggling, and I'm all the more interested in the mythology and narrative, both of which could be very, very interesting. At this point, it's no surprise to me that CD Projekt RED needed the power of the next-gen systems, 'cuz this game is massive.

Exploration coupled with lots really intriguing plots, storylines and character development. Sounds good to me.
 

Gemini

Rising Star
BGOL Investor

Ask anyone what games they’re looking forward to the most in 2014, and The Witcher 3: Wild Hunt will probably be on that list. Developer CD Projekt RED’s latest open-world action RPG was extremely well received at E3 2013, winning over 55 awards, and has since then been referred to as a true next-gen experience to look forward to.

We caught up with Marcin Iwinski, co-founder of the CD Projekt group, to talk about its ambitious project, dealing with worldwide accolades, game mechanics, and lots more.

Can newcomers dive straight into The Witcher 3 or will they be lost in the game?

People do not need to play The Witcher 1 or 2 before they jump into Wild Hunt; it's perfectly fine. The game has a great introduction that will make them feel right at home, and we're working really hard to communicate this fact.

Each game has had its own story, but if you've played through both the games, or have even read Andrzej Sapkowski’s books, you'll be privy to a lot of stuff others may not get. That being said, the story is still very capable of standing on its own.

Good to know. On PC, will my older save games grant me some sort of bonus content or will my previous choices affect the game world in any way?

I cannot confirm this yet, but we're definitely looking at it on the PC side. We don't want to disappoint our PC fan base as we know mechanics like this are very important to them.

Any plans of releasing a graphic novel to bridge the gap between games for newcomers?

We've already announced a deal with Dark Horse comics in the US, and we'll be releasing a bunch of comics in a few months, so keep an eye out for that. Besides the comic books, we'll also be releasing a Witcher-themed board game that's designed by us and developed by Fantasy Flight Games. There's also a digital version of the board game planned for iOS and Android.

Wild Hunt is supposed to be 30 times the size of the older Witcher games. Is it extremely challenging to make such a vast game world and populate it with content that is capable of retaining gamers’ interest for hours on end?

(Laughs). Well, it is a challenge to develop games, let alone large open-world games like The Wild Hunt. In terms of the development itself, we have a team working on the game as well as on the engine powering the game. We have a bigger quest team and design team, and they spend a lot of time populating the world with significant content, that by the way is all tailor-made.

In The Witcher 3 you won’t have generic Fed Ex-like quests where you have to go here, fetch something, and then deliver it to someone else. Of course, you will have orders or side-quests to kill beasts, but we're trying to put a unique spin on every single quest. We want to make the story meaningful, but at the same time, if you wish you explore the game world at your own pace, it will be possible to do so. We want the game to feel natural, and we want players to be able to discuss their unique adventures with their friends.

How long will one playthrough of the game last, with and without side quests?

We're looking at roughly 50 hours for the main storyline depending on your gameplay style and the difficulty level. If you do most or all of the side quests, you're looking at anything between 100 to 120 hours of gameplay.

There were a lot of erratic difficulty spikes in The Witcher 2. Will The Witcher 3 have an easier learning curve?

(Snickers) We call this the Eastern European immersion curve, where we throw players straight into the deep end. On a more serious note, while I was going through some of the reviews, I read that certain Western journalists died multiple times in the prologue itself, and that wasn’t a good thing. We don't have the ambition to be a Demon's Souls. We're definitely working on the immersion curve, balancing the game to make sure people get well-introduced to the game world and its mechanics without any controller-breaking scenarios. If you don't want this game to be hard, it won't be. However, if you want a challenge, you can knock yourself out with the hardcore mode. With The Witcher 3, you should have the experience you want. Obviously, our core audience is the RPG gamer, but we're looking to expand that demographic with gamers who just want to follow the main story, and have a satisfying hack-and-slash experience.

So like any other medieval action game then?

I don't want to use the term ‘action game’, because The Witcher 3 is still very heavy on the RPG elements, but we would like to give our players the feeling that there is more to this game than creating alchemy potions or sorting through your inventory.

Fair enough. Speaking of action, could you maybe touch upon the game’s new combat system?

It's really tough to describe the combat system, as it is something you have to play and experience for yourself to fully understand. We're definitely looking at a more fluid combat system with Wild Hunt, where attacking an enemy feels more natural and smooth, unlike older games where you had to lock onto enemies constantly.

What we saw in Batman: Arkham Asylum is a very cool system, and I don't want to draw any comparisons, but that's definitely part of the motivation for us. I can make gamers a promise that combat in The Witcher 3 is already fun and that we're constantly balancing it till we hit that sweet spot.

Will you still retain some of the game's older mechanics, like different swords for different enemies, oils that can boost your skills, potions that can give you an edge in combat, and so on?

Yes, of course. The Witcher 3 is a Witcher game after all, and Geralt is a professional monster slayer. There is one steel sword for human opponents and one silver sword for all his supernatural foes. And this will definitely stay in the game along with other mechanics like crafting and alchemy.

But like I said earlier, you can play through the game without crafting new weapons or creating new potions as well. You may just have a tougher time with some of the enemies.

Geralt is a professional monster hunter, but there wasn’t a lot of monster hunting in The Witcher 2. This time around, will we get to track and hunt monsters in an unscripted way? Will there be side quests that tie into this mechanic?

It's funny, because in The Witcher 2, Geralt got so involved in the world of politics and wars that we kind of forgot he was a monster hunter. Witchers are like outcasts born out of a hellish initiation from which very few survive. Those who survive are given different mutagens that grant them superhuman abilities, so they're very fast, agile, and resilient. They're also very skilled swordsmen who have magical powers.

You'll see we have a whole system of tracking monsters using special Witcher senses. You will also be able to refer to our in-depth Bestiary that will be populated as you find out more about a monster through the story or side-quests. You can then use that information to pinpoint their weaknesses, and fight them more effectively. So yes, the monster hunting bit will be an important part of the game, and will make for some really cool side-quests.

In many RPGs today, you can become a demigod after grinding around for a few hours. In Skyrim, for example, I was killing dragons with one arrow after the 50-hour mark. How can you ensure that the game will constantly challenge the player?

I don't think this was an issue in our previous games, so I don't see why it should be an issue in Wild Hunt. We've made sure the game feels balanced at all times. We love Skyrim and we’re huge fans, but this is a different game. Skyrim was an out-and-out open-world game, while ours is a story-driven game that unfolds in an open-world scenario. The priorities of both games are very different.

You will be able to explore the game world of the The Witcher 3, but in a lot of ways, we'll be subtly reminding you about the plot. Do all the side-quests you want, but don't forget there is a story waiting for you - that I personally feel is the most rewarding part of the game.

So I could finish the story and then go back to tackle the side-quests?

At this moment, the answer is “almost.” Currently you have absolute freedom to do what you want up until the last few hours of the game. If we decide to allow players to return to the game after the ending, I imagine that, based on your choices in the game, some quests could be locked because of your previous actions. So, let's say you kill an entire village off, you won't be able to access side quests from there. It's not a particular example from the game, but you catch my drift right?

Sure. So player choices still play an important role in The Witcher universe?

All the time, and I think this differentiates us from other games out there. We don't tell you what matters and what doesn't, as your actions in the game speak far louder than words. I mean, there are 36 different endings in Wild Hunt.

What? For real?

Yes. We have an internal debate if it's 36 or more, but I can tell you that there are many, MANY different endings. You will definitely want to play this game more than once.

Any online component planned for the future, or is Wild Hunt a single-player experience only?

It's a single-player experience all the way, but we are looking to release the REDkit sometime after the game launches for the modding community. This way, people can create their own adventures, and this will inevitably add a lot of fun and replayability to the game.

How was development on next-gen consoles for you? How much of your vision did you have to sacrifice to gain stable frame rates on the PS4 and Xbox one?

It is extremely manageable. There is a lot of power in these machines, and I don't want to say we're using them to their capacity, but we're fairly close to doing so. We made a decision to go next-gen roughly two and a half years ago, so we've spent a lot of time with these machines, and it's been a great experience across all three platforms. On the old platforms, namely the Xbox 360 and PS3, we probably would have had to sacrifice nearly half of our vision.

Any plans to lease out the REDengine?

Yes, we are looking at that aspect. If people want to make an RPG, there's lot of tech out there already like the Unreal engine or Crytek's engine, but there is definitely a place for the REDengine on the market. We would love to see more upcoming RPGs using our engine.

The tech is super solid and it works very well on all three platforms, but having said that, we still have to release a game and that is our highest priority. The REDkit that we plan on launching soon after the game releases is also a good place to start and experiment with.

As a PC gamer, what kind of configuration should I be running if I wish to max the game out?

(Laughs) We'll be releasing that information soon, but you can already start saving up for an upgrade.

Do you have a release date for Wild Hunt?

Not yet, but we'll be announcing it soon.

But it will be this year itself right?

Yes, in 2014.

So what’s next after this game? Can you tell us anything about Cyberpunk 2077?

People have been asking me if Cyberpunk 2077 will have multiplayer or if it will be a straight-up shooter, and I tell them to relax, because it will be a true RPG game.

We are known for storytelling, and big game worlds, and so we’re taking all what we've learnt from previous three Witcher games, as well as the open-world aspect, and applying it to Cyberpunk 2077. So yes, it is an all-out RPG game, but we're looking at having a lot of new gameplay elements that I cannot talk about yet. One thing I can say for sure is that it is definitely NOT a multiplayer shooter.

Most European RPGs do not enjoy the success and accolades that you guys have received. Does this put a lot of pressure on you now, or does this keep the team grounded?

I don't think it does, but then again, I'm not a developer. Accolades are very important, because the recognition makes things easier for us. At E3 2013, we got 55 awards, and for The Witcher 2, the biggest number of awards we got was maybe five, so we've come a long way. This kind of recognition also builds confidence within the team, because they now know people like what they’re working on. This gives them renewed confidence, which in turn helps them to make a better product. Now we are financially independent, self-funded, and self-published across the world, but we didn't start from this position.

So will you continue to remain independent and self-publish future games?

Absolutely! We may be a stock-listed company, but all four owners - myself included - have no plans to change the way we work.

Digitally, do you plan on sticking to your usual platforms (Steam and GOG) for Wild Hunt, or are you also looking at other services like Uplay and Origin?

We will sell our game where it makes sense digitally, as we have no prejudices against any platform or any company. The game will be available on GOG (Good Old Games), Steam, and retail across the world, and this time around, we are looking at 14 localized versions.

Since you guys have started from scratch, do you have any advice for game developers who may face similar issues, the key one being lack of funding?

Unless you want to develop a huge RPG - which is not the best starting point since you can go bankrupt - start small. Just think of an idea, find the technological means, and then try and make a prototype. It can have just half an hour to an hour of gameplay. Show your creation to your friends. If they like it, contact the media/press, and see what they have to say about it. If it's good, they will tell you it's cool. If it's not, they'll give you a reality check, and then you can go back to the drawing board.

Take Papers, Please for example. The game doesn’t have stellar graphics, but the whole world is talking about it because it has character. I think the main problem with a lot of people is that they chase VC (venture capitalist) funding or publishers, but I think that's a backward approach. Make a solid product first, and then go out into the market. It starts from hard work and proving that you're worth it. The rewards will come later.

http://www.ign.com/articles/2014/01/23/the-witcher-3-new-details-to-blow-your-mind?page=3
 

Gemini

Rising Star
BGOL Investor
:eek: GOTY (2014)is now up for grabs now.




Release Date of The Witcher 3: Wild Hunt – An Open Letter

Ever since we started working on the third installment in The Witcher franchise, it has been our aim to produce a title that would take our 11 years of experience in creating RPGS and distill them into a quintessence, into a game that would effectively crown those years. At the same time, we have wanted The Witcher 3: Wild Hunt to expand creative boundaries, set new benchmarks, develop the genre as a whole. Ultimately, you, the players, must get an unforgettable adventure to experience in a vast, open world – and that’s most important. We’ve created a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice – all for you. We knew this to be an ambitious plan, but believed we could achieve it by bringing together our team with its creative energies and current gaming platforms with their technical capabilities. A project this vast and complex would inevitably require special care in its final stages, manual fine-tuning of many details, thorough testing time and again.

We recently reexamined what we had achieved thus far, and faced a choice about the game’s final release date. The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015.

Dear gamers - we know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment.

Dear shareholders – we are aware of the responsibility that rests with us and thank you for the trust you have granted us thus far. We firmly believe that quality – more than any other factor – determines a game’s success, and that the decision we have made is thus equally valid in business terms.

The Board of CD PROJEKT S.A.


The Witcher 3: Wild Hunt Release Date Delayed to 2015

 

chrislee

Rising Star
Super Moderator
So who else picked this up? I like it so far. It's a bit unresponsive & buggy at times but nothing game breaking.
 

jack walsh13

Jack Walsh 13
BGOL Investor
So who else picked this up? I like it so far. It's a bit unresponsive & buggy at times but nothing game breaking.

I got it. Shits tight. First fighting tutorial didn't really tell you shit though. :lol: I didn't even know how to draw my fuckin sword. Old head was fuckin me up at first. :lol::lol::lol::lol:


3nw5.jpg
 

Mt. Yukon

Rising Star
BGOL Investor
So who else picked this up? I like it so far. It's a bit unresponsive & buggy at times but nothing game breaking.

I got it Tuesday. Installed it but haven't starteddony playing yet. Almost done with Black flag. May start it this weekend. I am surprised with all the free shit that can't in the box. Most games don't even come with manuals anymore.
 

chrislee

Rising Star
Super Moderator
I'm good on this. Not my cup of tea. I'll wait for Arkham City next month

I used the cash I got from BestBuy when they were doing the 360 trade in deal. So it was worth it and I preordered Arkham Knight too.

I got it Tuesday. Installed it but haven't starteddony playing yet. Almost done with Black flag. May start it this weekend. I am surprised with all the free shit that can't in the box. Most games don't even come with manuals anymore.

Yeah I was surprised. WTF an actual game manual.:eek:

I sugest you be patient while playing this if you're playing on normal difficulty or higher. You can't get by on hack & slash. I'm stuck on a side mission right now trying to beat a monster like the Griffin.
 

Mt. Yukon

Rising Star
BGOL Investor
I used the cash I got from BestBuy when they were doing the 360 trade in deal. So it was worth it and I preordered Arkham Knight too.



Yeah I was surprised. WTF an actual game manual.:eek:

I sugest you be patient while playing this if you're playing on normal difficulty or higher. You can't get by on hack & slash. I'm stuck on a side mission right now trying to beat a monster like the Griffin.

Am I walking intoa Bloodborne like experience???
 

Gemini

Rising Star
BGOL Investor
I got mines yesterday, and played for a while today. I was going to wait for that patch to go deeper in the game.

A few people are complaining about not being able to finish certain missions.
 

Gemini

Rising Star
BGOL Investor
I got it Tuesday. Installed it but haven't starteddony playing yet. Almost done with Black flag. May start it this weekend. I am surprised with all the free shit that can't in the box. Most games don't even come with manuals anymore.


They put a sound track cd in there too lol.
 

Gemini

Rising Star
BGOL Investor
The PC patch is out.

In the meantime, here are the full patch notes for the PC version of patch 1.03:

  • Improves stability in gameplay and the UI
  • Improves performance especially in cutscenes and gameplay
  • Fixes grass and foliage popping that could occur after density parameters were changed
  • Improves Nvidia Hairworks performance
  • Boosted texture anisotropy sampling to 16x on Ultra preset
  • Sharpen Post-process settings extended from Off/On to Off/Low/High
  • Blood particles will now properly appear after killing enemies on the water
  • Corrects a bug where player was able to shoot bolts at friendly NPCs
  • Improves menu handling
  • Corrects an issue with Stamina regeneration while sprinting
  • Fixes a cursor lock issue that sometimes occcured when scrolling the map
  • Generally improves world map focus
  • Improves input responsiveness when using keyboard
  • Corrects some missing translations in the UI
  • Corrects an issue in dialogue selections
  • Rostan Muggs is back
  • Minor SFX improvements
http://www.gamespot.com/articles/new-witcher-3-patch-on-the-way-to-resolve-its-smal/1100-6427514/
 

Mt. Yukon

Rising Star
BGOL Investor
They put a sound track cd in there too lol.

A map, some stickers, another booklet of some sort. I'll admit I had never played one of their games. But I'll be checking fThey heir products I. The future. Cyberpunk looks like a hot concept too. They may have gained themselves a new fan.
 
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